Dr Juan Hiriart Vera J.F.V.Hiriart@salford.ac.uk
Snr Lecturer in Interactive Media A&D
Dr Juan Hiriart Vera J.F.V.Hiriart@salford.ac.uk
Snr Lecturer in Interactive Media A&D
Alexis Litvine
Mr Nathan Bowman N.Bowman4@salford.ac.uk
Lecturer in Games Design & Production
Industrial Re:evolution is an educational game developed by a collaborative team of educators, historians, game designers, and developers. The game allows students to hypothesise about the underlying causal mechanisms of the Industrial Revolution while managing population and resources across 19 discrete regions in England and Wales from 1600 to 1851. The game was developed through a series of participatory workshops, which led to a gameplay concept based on a comprehensive model of the Industrial Revolution, centred on key theoretical frameworks. Through role-playing, problem solving, and in-class discussions, students are encouraged to explore various factors that contribute to the Industrial Revolution and their interdependencies. It helps them develop a deeper understanding of the intricate relationships between different causal factors, improving their ability to explain and analyse complex historical events, and promoting quantitative skills. The game is an open-ended historical simulation based on state-of -the-art research, providing students with the opportunity to interact with real historical data. To enhance classroom implementation, the game is provided with structured activities, lesson plans, student booklets, and multimedia materials, while an online platform will eventually offer a community for educators to share best practices. This study describes the design choices and development of the game.
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 18th European Conference on Games Based Learning |
Start Date | Oct 2, 2024 |
End Date | Oct 4, 2024 |
Acceptance Date | Jul 1, 2024 |
Online Publication Date | Oct 7, 2024 |
Deposit Date | Oct 21, 2024 |
Publicly Available Date | Oct 22, 2024 |
Peer Reviewed | Not Peer Reviewed |
Volume | 18 |
Pages | 551-560 |
DOI | https://doi.org/10.34190/ecgbl.18.1.2712 |
Keywords | Educational Technology, Gamification, Historical Learning, Educational Game Design, Participatory Design |
Publisher URL | https://papers.academic-conferences.org/ |
Accepted Version
(4.1 Mb)
Document
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(2023)
Book Chapter
Workshopping Board Games for Space Place and Culture
(2023)
Book Chapter
Designing video games for history classrooms
(2022)
Book Chapter
About USIR
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