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Outputs (63)

The impact of Human Choice and Computers and Technical Committee 9 on ICTs and society : a critical sociotechnical tale (2021)
Book Chapter

In this chapter we briefly recount the history of the Human Choice and Computers conference series, and of Technical Committee 9, and show that not only has there been a marked focus, over more than four decades, on a critical and sociotechnical appr... Read More about The impact of Human Choice and Computers and Technical Committee 9 on ICTs and society : a critical sociotechnical tale.

Routine activity theory and cybercrime investigation in Nigeria : how capable are law enforcement agencies? (2020)
Book Chapter

The evolution of the Internet amidst a rapidly growing global economy has created a completely new environment in which traditional crime prospers. Equally the convergence of computing and communication has changed the way we live, communicate and co... Read More about Routine activity theory and cybercrime investigation in Nigeria : how capable are law enforcement agencies?.

From calculator to computer - a critical review of employment tribunals and their impact upon the management of workers (2015)
Book Chapter

The Employment Tribunal Service (ETS) is an alternative to internal workplace dispute resolution, which has facilitated a fluctuating increase in claims since the tribunals were established in 1964. Figures from the ETS annual report (2013) show 191,... Read More about From calculator to computer - a critical review of employment tribunals and their impact upon the management of workers.

Virtuality and humanity (2014)
Book Chapter

This chapter discusses the key questions raised by its title—what should we understand by the terms virtuality, humanity, and, thereby, by the term reality? These questions are explored with reference to the work of philosophers such as Henri Bergson... Read More about Virtuality and humanity.

The cybersport nexus (2014)
Book Chapter

Exercise machines increasingly incorporate computer-controlled motion and force feedback and will eventually become reactive robotic sports partners.…Today’s rudimentary, narrowband video games will evolve into physically engaging telesports.