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The Esports Metaverse (2022)
Presentation / Conference
Miah, A. (2022, September). The Esports Metaverse. Presented at Host City, Glasgow

Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry (2022)
Presentation / Conference
Talbot, R. (2022, September). Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry. Paper presented at Cairo Internation Festical of Experimental Theatre Conference, Cairo, Egypt

This article considers the application of Physical Theatre practices, specifically clowning and puppetry, in participatory performance settings, The project lead, Richard Talbot, has been exploring ways of making these performances accessible through... Read More about Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry.

The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector (2022)
Presentation / Conference
Bergin, S., Grubert, B., & O'Mahoney, S. (2022, July). The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector. Paper presented at Learning, Teaching and Student Experience (LTSE) 2023, International Convention Centre, Newport, Wales

The Media & Entertainment sector has continually transformed due to disruptive technologies. From the Lumière Brothers' Cinématographe in the 19ᵗʰ century, to the Virtual Production techniques of today and beyond, the sector has witnessed significant... Read More about The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector.

Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands (2022)
Presentation / Conference
Hernandez Perez, M., Perez Sirvent, C., & Martinez Sanchez, M. (2022, July). Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands. Poster presented at 22nd World Congress of Soil Science, Glasgow

LIFE AMDRYC4 is an educational experience in Virtual Reality [compatible with Google Cardboard], also available in tactile version, focused on the impact of different agricultural practices on climate change and the creation of synergies between farm... Read More about Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands.

Esports in Higher Education (2022)
Presentation / Conference
Miah, A. (2022, June). Esports in Higher Education. Presented at British Esports Federation, Nottingham

Digital Society (2022)
Presentation / Conference
Miah, A. (2022, April). Digital Society. Presented at Connected North, Manchester

The Future of Esports (2022)
Presentation / Conference
Miah, A. (2022, April). The Future of Esports. Presented at ESIC Global Esports Summit, London

Esports and Education (2022)
Presentation / Conference
Miah, A. (2022, March). Esports and Education. Presented at BETT, London

Esports and Our Phygital Future (2022)
Presentation / Conference
Miah, A. (2022, March). Esports and Our Phygital Future. Presented at Digital City Festival, Manchester

The Digital City Festival was a fantastic array of conversations about all things digital. My talk covered esports and where the technology is taking us