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Outputs (15)

Designing and using game environments as historical learning contexts (2017)
Presentation / Conference
Hiriart, J. (2017, March). Designing and using game environments as historical learning contexts. Presented at Computer Applications and Quantitative Methods in Archaeology Conference (CAA 2017), Georgia State University, Atlanta, GA, USA

The virtual presentation of landscapes in games, thanks to the exponential increase of representational power of digital technologies, has been progressively challenging the capacity of gaming audiences to distinguish virtual environments from real... Read More about Designing and using game environments as historical learning contexts.

Surviving the Middle Ages : notes on crafting gameplay for a digital historical game (2016)
Journal Article
Hiriart, J. (2016). Surviving the Middle Ages : notes on crafting gameplay for a digital historical game. SAA Archaeological Record, 16(5), 34-37

This article does not have an abstract. The full text is available to view via the official url link above, and is also accessible in pdf format via the "Publication" link below.

Can we build it? Using experimental prototyping and iterative development for historical game design (2016)
Presentation / Conference
Hiriart, J. (2016, August). Can we build it? Using experimental prototyping and iterative development for historical game design. Presented at DIGRA and FDG First Joint International Conference, Dundee, Scotland

The experimental development of game prototypes has been gaining attention in academic circles as a valid research method to understand this medium and its potential for historical representation and learning. In spite that in recent years advances i... Read More about Can we build it? Using experimental prototyping and iterative development for historical game design.

How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools
Presentation / Conference
Hiriart, J. How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools. Presented at Communicating the Past in the Digital Age Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), University of Cologne

In the last decades, digital games based on historical themes or settings have become an important form of historical engagement, with a great potential to influence popular conceptions about the past (Uricchio, 2005; Chapman, 2012). In spite of the... Read More about How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools.

Gaming the past : designing and using digital games as historical learning contexts
Thesis
Hiriart, J. Gaming the past : designing and using digital games as historical learning contexts. (Thesis). University of Salford

In the last decades, digital games based on historical themes or settings have become an important form of historical engagement. In many ways, this new way of connecting with the past presents unique characteristics, setting the medium apart from pr... Read More about Gaming the past : designing and using digital games as historical learning contexts.