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Outputs (145)

Imperial ecologies and extinction in H.G. Wells’s island stories (2019)
Book Chapter
Munslow Ong, J. (2019). Imperial ecologies and extinction in H.G. Wells’s island stories. In L. Mazzeno, & R. Morrison (Eds.), Victorian Environmental Nightmares (185-206). Basingstoke: Palgrave Macmillan

This chapter analyses how two of H.G. Wells’s island stories, “Aepyornis Island” from The Stolen Bacillus (1894), and The Island of Doctor Moreau (1896), expose the extirpative consequences of human, animal and plant colonization in the context of th... Read More about Imperial ecologies and extinction in H.G. Wells’s island stories.

The performer in intermedial theatre (2019)
Book Chapter
Scott, J., & Barton, B. (2019). The performer in intermedial theatre. In M. Crossley (Ed.), Intermedial Theatre: Principles and Practice (62-89). Red Globe Press (Macmillan International Higher Education)

Time in intermedial theatre (2019)
Book Chapter
Scott, J. (2019). Time in intermedial theatre. In M. Crossley (Ed.), Intermedial Theatre: Principles and Practice (90-115). Red Globe Press (Macmillan International Higher Education)

Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry (2019)
Journal Article
Hernandez Perez, M. (2019). Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry. Arts, 8(2), 57. https://doi.org/10.3390/arts8020057

This article introduces the special issue dedicated to global industries around anime, its theoretical commentary and its cross-cultural consumption. The concepts “anime” and “anime studies” are evaluated critically, involving current debates such as... Read More about Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry.

Reframing nature through video games (2019)
Presentation / Conference
Ali, U. (2019, April). Reframing nature through video games. Presented at Frames of Representation symposium, London

The presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world.
The work examines what these virtual natural environm... Read More about Reframing nature through video games.