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Outputs (79)

Just Fun and Games? A sociological consideration of fun in video games. (2024)
Journal Article
Crawford, G., & Brock, T. (in press). Just Fun and Games? A sociological consideration of fun in video games. Games and Culture,

The concept of ‘fun’ is widely used within the game design and game studies literature, and frequently highlighted as a key component of good games design, as well as a key factor in why people play games. However, it is a term rarely unpacked, and f... Read More about Just Fun and Games? A sociological consideration of fun in video games..

An Exploration of the Experiences of Nursing Staff during the Time of a Large Reconfiguration of Cancer Services at an NHS Hospital (2023)
Thesis
Elder, L. (2023). An Exploration of the Experiences of Nursing Staff during the Time of a Large Reconfiguration of Cancer Services at an NHS Hospital. (Thesis). University of Salford

Organisational change is a frequent practice within organisations. Research has shown organisational change to be highly complex, with many challenging considerations. Employees are identified as a significant influe... Read More about An Exploration of the Experiences of Nursing Staff during the Time of a Large Reconfiguration of Cancer Services at an NHS Hospital.

Towards a digital football studies : current trends and future directions for football cultures research in the post-Covid-19 moment (2021)
Journal Article
Lawrence, S., & Crawford, G. (2022). Towards a digital football studies : current trends and future directions for football cultures research in the post-Covid-19 moment. Leisure Studies, 41(1), 56-69. https://doi.org/10.1080/02614367.2021.1948595

As the digital revolution continues apace, emergent technologies and means of communication have presented new challenges and opportunities for the field of football studies. In turn, researchers active across the social sciences and beyond have resp... Read More about Towards a digital football studies : current trends and future directions for football cultures research in the post-Covid-19 moment.

‘All avatars aren’t we’: football and the experience of football-themed digital content during a global pandemic (2021)
Journal Article
Crawford, G., Fenton, A., Chadwick, S., & Lawrence, S. (2022). ‘All avatars aren’t we’: football and the experience of football-themed digital content during a global pandemic. International Review for the Sociology of Sport, 57(4), 515-531. https://doi.org/10.1177/10126902211021529

This paper explores the contemporary nature of association football consumption. In particular, we argue that the Covid-19 pandemic reveals the contemporary and particular nature of the relationship between football and its supporters, which is incre... Read More about ‘All avatars aren’t we’: football and the experience of football-themed digital content during a global pandemic.

To err is human : an exploration of the implementation of the Duty of Candour (2020)
Thesis
Barton, J. To err is human : an exploration of the implementation of the Duty of Candour. (Thesis). University of Salford

Aim of the study: to conduct qualitative research that considers the impact of the Duty of Candour legislation within healthcare. Background: the concerns and complaints raised by a persistent group of patients and families, linked with increased... Read More about To err is human : an exploration of the implementation of the Duty of Candour.

A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria (2020)
Thesis
Ndukwe, C. A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria. (Thesis). University of Salford

The purpose of this study is to identify how Nigerian women have adopted and are using mobile phones for social capital building and empowerment. The study which is qualitative in nature utilises interviews to gather the experiences of the mobile liv... Read More about A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria.

Football 2.0? The (un)changing nature of football and its possible futures (2018)
Book Chapter
Lawrence, S., & Crawford, G. (2018). Football 2.0? The (un)changing nature of football and its possible futures. In S. Lawrence, & G. Crawford (Eds.), Digital Football Cultures: Fandom, Identities and Resistance. London: Routledge

Football is changing. Then again, it always has been; nothing ever stays the same. But at another, deeper level, much also stays the same. The introduction and the subsequent chapters in this book have primarily focused on the changing nature of foot... Read More about Football 2.0? The (un)changing nature of football and its possible futures.

The hyperdigitalization of football cultures (2018)
Book Chapter
Lawrence, S., & Crawford, G. (2018). The hyperdigitalization of football cultures. In S. Lawrence, & G. Crawford (Eds.), Digital Football Cultures: Fandom, Identities and Resistance. London: Routledge

A feel for the game : exploring gaming 'experience' through the case of sports-themed video games (2018)
Journal Article
Crawford, G., Muriel, D., & Conway, S. (2019). A feel for the game : exploring gaming 'experience' through the case of sports-themed video games. Convergence, 25(5-6), 937-952. https://doi.org/10.1177/1354856518772027

Video gaming is often understood and narrated as an 'experience', and we would suggest that this is particularly notable with sports-themed video games. However, we would argue that how the game experience is curated and consumed, and how this relate... Read More about A feel for the game : exploring gaming 'experience' through the case of sports-themed video games.

British digital game studies (2018)
Journal Article
Crawford, G., MacCallum-Stewart, E., & Ruffino, P. (2018). British digital game studies. ToDiGRA (Online), 3(3), 1-11. https://doi.org/10.26503/todigra.v3i3.76

This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games was taking in Britain since at least the 1980s, for us... Read More about British digital game studies.