Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is particularly notable with sports-themed video games. However, we would argue that how the game experience is curated and consumed, and how this relates to wider social process and forces, is rarely given any detailed consideration within the existing game research literature. Hence, this paper explores how game experiences can be understood and articulated around four key themes. First, we begin with the argument that video games connect with, but also lead, a wider social trend: understanding social reality as a set of designed experiences. The real is progressively becoming a repository of technologically mediated experiences, and the logic of video games is anticipating this process. Second, we suggest video games are translations of phenomenological worlds: when successful, key aspects of the meaning of things remains similar even as one moves between spaces, domains, mediums, and platforms. Developers often seek to bring others' experiences into a game environment, such as translating the geography and mechanisms of sporting locations and competitions into a game environment. Thirdly, following this translation of meaning across domains, gamers often narrate their encounters with video games as they would any other experience, such as winning the Champions League in Football Manager becomes recounted by gamers like any other achievement. Fourth, video games are interactive and explicit bodily experiences since they must be enacted in order to exist.
Journal Article Type | Article |
---|---|
Acceptance Date | Feb 20, 2018 |
Online Publication Date | May 10, 2018 |
Publication Date | Dec 1, 2019 |
Deposit Date | Feb 22, 2018 |
Publicly Available Date | Feb 22, 2018 |
Journal | Convergence: The International Journal of Research into New Media Technologies |
Print ISSN | 1354-8565 |
Electronic ISSN | 1748-7382 |
Publisher | SAGE Publications |
Volume | 25 |
Issue | 5-6 |
Pages | 937-952 |
DOI | https://doi.org/10.1177/1354856518772027 |
Publisher URL | https://doi.org/10.1177/1354856518772027 |
Related Public URLs | http://journals.sagepub.com/home/con |
Main Document R1.pdf
(697 Kb)
PDF
Just Fun and Games? A Sociological Consideration of Fun in Video Games
(2024)
Journal Article
Urban poachers : cosplay, playful cultures, and the appropriation of urban space
(2018)
Journal Article
British digital game studies
(2018)
Journal Article
Appy days?
(2016)
Other
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
Apache License Version 2.0 (http://www.apache.org/licenses/)
Apache License Version 2.0 (http://www.apache.org/licenses/)
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search