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Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018)

Hernandez Perez, M

Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018) Thumbnail


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Abstract

Anime is frequently the origin of media-mixes, that is, strategies of production and distribution of transmedia products in the Japanese global markets. Synergies can be formed through collaborative authorships and transmedia adaptations. While there is an important academic discussion about authorship in media, its role in the context of video games and the media mix is not that clear. In this sense, Ni No Kuni saga (2011-2018) is studied for being a unique case of intertextuality between the work of Studio Ghibli, and particularly the influential Hayao Miyazaki (1941) and Role Playing Video Games. The paper will show how individual and collective authorships consolidate common styles and narratives in the form of coherent corporate images and branding. These images survive the original authors to be replicated through the rest of the transmedia production.

Citation

Hernandez Perez, M. (2019). Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018). Con A de animación, 9, 102-117. https://doi.org/10.4995/caa.2019.11337

Journal Article Type Article
Publication Date Mar 1, 2019
Deposit Date Jun 2, 2021
Publicly Available Date Jun 2, 2021
Journal Con A de Animacion
Electronic ISSN 2173-3511
Publisher Universidad Politécnica de Valencia
Volume 9
Pages 102-117
ISBN 21733511-21736049
DOI https://doi.org/10.4995/caa.2019.11337
Publisher URL https://doi.org/10.4995/caa.2019.11337
Related Public URLs http://dx.doi.org/10.4995/caa
Additional Information Access Information : The full-text of this article is written in Spanish. The title in Spanish is: Branding, autoría y adaptación transmedia en los productos oficiales de studio ghibli: el “estilo miyazaki” en los videojuegos de la saga ni no kuni (2011-2018)

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