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Video games and agency in contemporary society

Muriel, D; Crawford, G

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Authors

D Muriel



Abstract

In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a three-year period, this paper expands to our understanding of video game player agency and moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.

Citation

Muriel, D., & Crawford, G. (2020). Video games and agency in contemporary society. Games and Culture, 15(2), 138-157. https://doi.org/10.1177/1555412017750448

Journal Article Type Article
Acceptance Date Nov 26, 2017
Online Publication Date Jan 5, 2018
Publication Date Mar 1, 2020
Deposit Date Nov 27, 2017
Publicly Available Date Feb 1, 2018
Journal Games and Culture
Print ISSN 1555-4120
Electronic ISSN 1555-4139
Publisher SAGE Publications
Volume 15
Issue 2
Pages 138-157
DOI https://doi.org/10.1177/1555412017750448
Publisher URL http://dx.doi.org/10.1177/1555412017750448
Related Public URLs http://journals.sagepub.com/home/gac
Additional Information Funders : Basque Government

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