Mrs Sam Ingleson S.J.Ingleson@salford.ac.uk
Associate Dean EEP
Mrs Sam Ingleson S.J.Ingleson@salford.ac.uk
Associate Dean EEP
A Moseley
Editor
N Whitton
Editor
This book chapter focuses on the development of board games within an arts educational context and looks at how methods of generating creative content and reflective practice within the board game mechanics can be adapted to other subject areas. I discuss three board games: ‘Proposal’, a game that encourages players to evidence their creative processes. 'Student Life’, a game in development aimed at new students from all subject areas as an induction to the university; and ‘Studio Practice', a board game designed to be played by first-year undergraduate art students that reflects aspects of studio culture at university and encourages idea generation and peer group working.
Publication Date | Aug 1, 2013 |
---|---|
Deposit Date | Jun 2, 2015 |
Publisher | Routledge |
Book Title | New Traditional Games for Learning : A Case Book |
ISBN | 9780415815840 |
Contract Date | Feb 1, 2013 |
Education through creativity: A case for experience
initiated learning
(2011)
Presentation / Conference
CPD and mentoring for artists in the early stages of their careers
(2008)
Presentation / Conference
Social art: social industry
(2007)
Presentation / Conference
Art, enterprise, activism
(-0001)
Presentation / Conference
Proposal
(2012)
Exhibition / Performance
About USIR
Administrator e-mail: library-research@salford.ac.uk
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MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
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