SM Davismoon
Immersive, interactive, real and imagined sonic environments
Davismoon, SM
Authors
Abstract
Perhaps the most significant contributions that computer and digital technologies have brought to our experience of music and sound art are to be found in the transformative effect that it has had upon auditory space and performative practice. Of course, there is nothing new in the importance of complex listening spaces for the muse to unfold, our history provides many examples - from Stonehenge in England, to St. Mark’s in Venice Italy. However, now, the listener can experience and traverse an endlessly complex transformation in real-time of any number of virtual listening spaces. This has had the consequence of increased focus and importance in recent years being placed upon sonic spatial and immersive diffusion considerations in the compositional act. Bringing further dimensionality - if you will - to the idea spoken so eloquently by Luigi Nono during the period of his work at the Experimentalstudio in the 1980s of a ‘dramaturgy of sound.’
Citation
Davismoon, S. (2014). Immersive, interactive, real and imagined sonic environments. Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (Internet), 136, 113-117. https://doi.org/10.1007/978-3-319-08189-2_14
Journal Article Type | Article |
---|---|
Acceptance Date | Apr 1, 2014 |
Publication Date | Jul 1, 2014 |
Deposit Date | May 21, 2015 |
Journal | Intelligent Technologies for Interactive Entertainment |
Print ISSN | 1867-8211 |
Peer Reviewed | Peer Reviewed |
Volume | 136 |
Pages | 113-117 |
DOI | https://doi.org/10.1007/978-3-319-08189-2_14 |
Publisher URL | http://dx.doi.org/10.1007/978-3-319-08189-2_14 |
Related Public URLs | http://www.springer.com/series/8197 |
Additional Information | Funders : Columbia College Chicago |
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