Ms Annabeth Robinson A.Robinson19@salford.ac.uk
Lecturer
Ms Annabeth Robinson A.Robinson19@salford.ac.uk
Lecturer
Clare E. Gordon
Jacqueline Houghton
Geoffrey E. Lloyd
Daniel J. Morgan
One of the key challenges during the development of the Virtual World Project ‘egame environment’ discussed in this issue was the creation of the digital virtual landscape from an original 2002 base map of a field area. In this [online] paper we will walk through the design pipeline that was developed by the virtual worlds project team, and discuss some of the issues that were discovered when translating from a 2D map to a 3D environment using available software, for others interested in replicating this work.
Robinson, A., Gordon, C. E., Houghton, J., Lloyd, G. E., & Morgan, D. J. (2015). ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31(6), 237-240. https://doi.org/10.1111/gto.12121
Journal Article Type | Article |
---|---|
Online Publication Date | Nov 19, 2015 |
Publication Date | 2015-11 |
Deposit Date | Jun 28, 2023 |
Journal | Geology Today |
Print ISSN | 0266-6979 |
Publisher | Wiley |
Peer Reviewed | Not Peer Reviewed |
Volume | 31 |
Issue | 6 |
Pages | 237-240 |
DOI | https://doi.org/10.1111/gto.12121 |
Keywords | Paleontology; Stratigraphy; Earth-Surface Processes; Geology |
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