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ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology

Robinson, Annabeth; Gordon, Clare E.; Houghton, Jacqueline; Lloyd, Geoffrey E.; Morgan, Daniel J.

Authors

Clare E. Gordon

Jacqueline Houghton

Geoffrey E. Lloyd

Daniel J. Morgan



Abstract

One of the key challenges during the development of the Virtual World Project ‘egame environment’ discussed in this issue was the creation of the digital virtual landscape from an original 2002 base map of a field area. In this [online] paper we will walk through the design pipeline that was developed by the virtual worlds project team, and discuss some of the issues that were discovered when translating from a 2D map to a 3D environment using available software, for others interested in replicating this work.

Citation

Robinson, A., Gordon, C. E., Houghton, J., Lloyd, G. E., & Morgan, D. J. (2015). ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31(6), 237-240. https://doi.org/10.1111/gto.12121

Journal Article Type Article
Online Publication Date Nov 19, 2015
Publication Date 2015-11
Deposit Date Jun 28, 2023
Journal Geology Today
Print ISSN 0266-6979
Publisher Wiley
Peer Reviewed Not Peer Reviewed
Volume 31
Issue 6
Pages 237-240
DOI https://doi.org/10.1111/gto.12121
Keywords Paleontology; Stratigraphy; Earth-Surface Processes; Geology