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The Virtual Worlds Project: geological mapping and field skills

Houghton, Jacqueline J.; Lloyd, Geoffrey E.; Robinson, Annabeth; Gordon, Clare E.; Morgan, Daniel J.

Authors

Jacqueline J. Houghton

Geoffrey E. Lloyd

Clare E. Gordon

Daniel J. Morgan



Abstract

The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the Unity game engine, a virtual landscape populated by rock outcrops with associated notebook entries has been created. This approach is not a replacement for field map work. Rather, it represents an in-class tool with the appearance of a computer game with which to enhance basic mapping skills taught in the field in a virtual environment.

Citation

Houghton, J. J., Lloyd, G. E., Robinson, A., Gordon, C. E., & Morgan, D. J. (2015). The Virtual Worlds Project: geological mapping and field skills. Geology Today, 31(6), 227-231. https://doi.org/10.1111/gto.12117

Journal Article Type Article
Online Publication Date Nov 19, 2015
Publication Date 2015-11
Deposit Date Jun 29, 2023
Journal Geology Today
Print ISSN 0266-6979
Publisher Wiley
Peer Reviewed Peer Reviewed
Volume 31
Issue 6
Pages 227-231
DOI https://doi.org/10.1111/gto.12117
Keywords Paleontology; Stratigraphy; Earth-Surface Processes; Geology