Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
GAMEHEARTS Workshop Report
Crawford, Garry; Bagnall, Gaynor; Gislam, Charlotte; Gosling, Victoria; Simpson, Seamus; Stukoff, Maria; Yodovich, Neta; Alfonzo, Lisa; Bouwels, Lindsey; Clavero, Tuki; Gudkova, Oleksandra; Haggis-Burridge, Mata; Hamari, Juho; Hassreiter, Silke; Ilesanmi, Faith; Klimas, Patrycja; Klock, Ana; Kościewicz, Dawid; Radomska, Joanna; Sarikakis, Katharine; Sicevic, Nevena; Strzelec, Gabriela; Sundvik, Ylva; Wrona, Sylwia
Authors
Dr Gaynor Bagnall G.Bagnall@salford.ac.uk
Senior Lecturer
Charlotte Gislam
Dr Victoria Gosling V.Gosling@salford.ac.uk
Lecturer
Prof Seamus Simpson S.Simpson@salford.ac.uk
Chair in Media Policy
Dr Maria Stukoff m.stukoff@salford.ac.uk
Maker Space Director
Neta Yodovich
Lisa Alfonzo
Lindsey Bouwels
Tuki Clavero
Oleksandra Gudkova
Mata Haggis-Burridge
Juho Hamari
Silke Hassreiter
Faith Ilesanmi
Patrycja Klimas
Ana Klock
Dawid Kościewicz
Joanna Radomska
Katharine Sarikakis
Nevena Sicevic
Gabriela Strzelec
Ylva Sundvik
Sylwia Wrona
Abstract
The GAMEHEARTS project aims to bolster the European video game industry ecosystems (hereafter, EVGIE) within the larger framework of creative and cultural industries (hereafter, CCI) by promoting economic growth, job creation, and social cohesion through enhanced collaboration between traditional and emerging cultural sectors. This initiative seeks to provide policy recommendations and development roadmaps for the EVGIE, employing a holistic, evidence-based approach to explore how video game technologies can drive innovation within the wider CCI. As part of these efforts, consortium members organised five formative workshops between April and June 2024. These workshops leveraged existing networks and established new connections among the EVGIE, academia, CCI, and local governments, providing a platform for key stakeholders to generate new knowledge and address various challenges facing the EVGIE. This report reviews and analyses these five workshops, which explored the challenges and benefits within the video game industry.
Citation
Crawford, G., Bagnall, G., Gislam, C., Gosling, V., Simpson, S., Stukoff, M., …Wrona, S. GAMEHEARTS Workshop Report. EC
Report Type | Research Report |
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Deposit Date | Oct 1, 2024 |
Publicly Available Date | Oct 1, 2024 |
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Published Version
(2.9 Mb)
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