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Muscle activation behavior in a swimming exergame: Differences by experience and gaming velocity

Soltani, Pooya; Figueiredo, Pedro; Fernandes, Ricardo J.; Vilas-Boas, João Paulo

Authors

Pooya Soltani

Pedro Figueiredo

Ricardo J. Fernandes

João Paulo Vilas-Boas



Abstract

The effects of playing intensity and prior exergame and sport experience on the activation patterns of upper limb muscles during a swimming exergame were investigated. Surface electromyography of Biceps Brachii, Triceps Brachii, Latissimus Dorsi, Upper Trapezius, and Erector Spinae of twenty participants was recorded, and the game play was divided into normal and fast. Mean muscle activation, normalized to maximum voluntary isometric contraction (MVIC), ranged from 4.9 to 95.2%MVIC and differed between normal and fast swimming for all techniques (p < 0.05), except for Latissimus Dorsi during backstroke. After normalizing the %MVIC to playing velocity, selective behaviors were observed between muscles which were sufficient for pragmatic game play. Moreover, prior exergame and real sport experience did not have any effect on the muscle activation changes between normal and fast swimming. These behaviors are likely to happen when players understand the game mechanics, even after a short exposure. Such evaluation might help in adjusting the physical demands of sport exergames, for safe and meaningful experiences.

Journal Article Type Article
Publication Date 2017-11
Deposit Date Mar 18, 2025
Journal Physiology & Behavior
Print ISSN 0031-9384
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 181
Pages 23-28
DOI https://doi.org/10.1016/j.physbeh.2017.09.001
Keywords Virtual swimming, Surface electromyography, Kinematics, Exergame