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Multi-user virtual environments for physical education and sport training

Soltani, Pooya; Vilas-Boas, João Paulo

Authors

Pooya Soltani

João Paulo Vilas-Boas



Abstract

For effective learning and training, virtual environments may provide lifelike opportunities, and researchers are actively investigating their potential for educational purposes. Minimal research attention has been paid to the integration of multi-user virtual environments (MUVE) technology for teaching and practicing real sports. In this chapter, the authors reviewed the justifications, possibilities, challenges, and future directions of using MUVE systems. The authors addressed issues such as informal learning, design, engagement, collaboration, learning style, learning evaluation, motivation, and gender, followed by the identification of required elements for successful implementations. In the second part, the authors talked about exergames, the necessity of evaluation, and examples on exploring the behavior of players during playing. Finally, insights on the application of sports exergames in teaching, practicing, and encouraging real sports were discussed.

Publication Date Apr 12, 2019
Deposit Date Mar 18, 2025
Peer Reviewed Peer Reviewed
Pages 20-41
Series Title Advances in Multimedia and Interactive Technologies
Book Title Cases on Immersive Virtual Reality Techniques
ISBN 9781522559122; 9781522559139
DOI https://doi.org/10.4018/978-1-5225-5912-2.ch002