Dr Charlotte Gislam C.A.Gislam@salford.ac.uk
Research Assistant
Dr Charlotte Gislam C.A.Gislam@salford.ac.uk
Research Assistant
Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
Dr Gaynor Bagnall G.Bagnall@salford.ac.uk
Senior Lecturer
Dr Victoria Gosling V.Gosling@salford.ac.uk
Lecturer
Neta Yodovich
After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of ‘cultural intermediaries’, who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further reinforces their cultural status. By analysing how broader industries have integrated and contextualized video games within their own domains, this paper highlights how video games contribute to cultural production and are gradually being positioned within established cultural hierarchies.
Journal Article Type | Article |
---|---|
Acceptance Date | Apr 28, 2025 |
Online Publication Date | Jun 4, 2025 |
Publication Date | Jun 4, 2025 |
Deposit Date | Apr 28, 2025 |
Publicly Available Date | Jun 4, 2025 |
Journal | Games and Culture |
Print ISSN | 1555-4120 |
Electronic ISSN | 1555-4139 |
Publisher | SAGE Publications |
Peer Reviewed | Peer Reviewed |
DOI | https://doi.org/10.1177/15554120251341621 |
Accepted Version
(888 Kb)
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