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Rapid Prototyping for Heritage Spaces using Ambisonic Audio and 360 Video Technology

Harrison, Luke

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Abstract

The creation of soundscapes to enhance immersivity in heritage spaces presents numerous questions around the use and physical logistics of implementing audio hardware. Using 360 video, ambisonic audio and head mounted displays, a ‘rapid prototyping’ workflow for sound design in these spaces and places has been considered, explored and developed. The use of these tools has improved the ability to creatively design immersive soundscapes in advance of having full access to the exhibit in question. This allows curators and stakeholders to have input into the soundscape before investing in the full commission and the infrastructure required for playback. Feedback and creative play can now be injected in the design phase without having to affect the space physically. Using theory and practice from both virtual/augmented reality and sound design for stage, and the associated techniques in transforming a space to a place, this presentation will address the technological impact of implementing this for the museum sector. This work is based on a practical experience at the Science and Industry Museum Manchester, and is now being developed to be applicable to other heritage sites.

Presentation Conference Type Conference Paper (unpublished)
Conference Name DRHA2020: Digital Research in the Humanities and Arts 2020
Start Date Sep 6, 2020
End Date Sep 9, 2020
Deposit Date May 20, 2025
Publicly Available Date May 29, 2025
Peer Reviewed Not Peer Reviewed

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