Skip to main content

Research Repository

Advanced Search

All Outputs (7)

Human Aquarium - Deep Water (2023)
Exhibition / Performance
Robinson, A. (2023). Human Aquarium - Deep Water. [Installation, Digital Projection]. Exhibited at Media City, University of Salford. 7 December 2023 - 10 December 2023. (Unpublished)

A thought-provoking immersive installation reflecting on the effect of climate change and pollution on the Oceans and Waterways of the world. The Deep Water installation centres on a projection-mapped Origami Boat exploring the theme of Climate Refug... Read More about Human Aquarium - Deep Water.

“Where’s the dead sheep?” Making virtual landscapes real (2017)
Conference Proceeding
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Craven, B., Morgan, D. J., & Lloyd, G. E. (2017). “Where’s the dead sheep?” Making virtual landscapes real. . https://doi.org/10.1130/abs/2017am-301334

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparation for fieldwork. This presentation focuses on how we have tried to create realistic, engagi... Read More about “Where’s the dead sheep?” Making virtual landscapes real.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.

Using interactive 3d block models of geological maps in geoscience education (2016)
Presentation / Conference
Houghton, J. J., University of Leeds, Robinson, A., Gordon, C. E., Lloyd, G. E., & Morgan, D. J. (2016, September). Using interactive 3d block models of geological maps in geoscience education. Poster presented at Geological Society of America Annual Meeting, Denver, Colorado, USA

We have created a series of video game-style worlds, using the Unity 3D game engine, which show geological maps draped over virtual landscapes. These are interactive block models that can be rotated, enlarged, walked and flown around to understand th... Read More about Using interactive 3d block models of geological maps in geoscience education.

ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology (2015)
Journal Article
Robinson, A., Gordon, C. E., Houghton, J., Lloyd, G. E., & Morgan, D. J. (2015). ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31(6), 237-240. https://doi.org/10.1111/gto.12121

One of the key challenges during the development of the Virtual World Project ‘egame environment’ discussed in this issue was the creation of the digital virtual landscape from an original 2002 base map of a field area. In this [online] paper we will... Read More about ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology.

The Virtual Worlds Project: geological mapping and field skills (2015)
Journal Article
Houghton, J. J., Lloyd, G. E., Robinson, A., Gordon, C. E., & Morgan, D. J. (2015). The Virtual Worlds Project: geological mapping and field skills. Geology Today, 31(6), 227-231. https://doi.org/10.1111/gto.12117

The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the... Read More about The Virtual Worlds Project: geological mapping and field skills.