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‘It’s in the game’: sport fans, film and digital gaming (2008)
Journal Article
Crawford, G. (2008). ‘It’s in the game’: sport fans, film and digital gaming. Sport in Society, 11(2/3), 130-145. https://doi.org/10.1080/17430430701823380

This essay compares the relative successes of sport-related films and sport-related digital games. Where sport-related films are relatively infrequent and even rarer successful when compared with other genres of film, sport-related games are a massiv... Read More about ‘It’s in the game’: sport fans, film and digital gaming.

Introducing cultural studies, second edition (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies, second edition. Taylor and Francis. https://doi.org/10.4324/9781315834344

Includes hot topics such as globalization, youth subcultures, ‘virtual’ cultures, body modification, new media, technologically-assisted social networking and many more This text will be core reading for undergraduates and postgraduates in a varie... Read More about Introducing cultural studies, second edition.

Introducing cultural studies (2nd edition) (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies (2nd edition). Harlow, UK: Pearson Education