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‘It’s in the game’: sport fans, film and digital gaming

Crawford, G

Authors



Abstract

This essay compares the relative successes of sport-related films and sport-related digital games. Where sport-related films are relatively infrequent and even rarer successful when compared with other genres of film, sport-related games are a massively popular and successful genre of digital gaming. In order to understand this discrepancy, and in particular sport fan’s relationship with both film and games, this essays draws on the concept of ‘narrative’ and specifically Ricoeur’s ‘narrative identity’. In particular, this essay suggests that sport teams/clubs are to some degree polysemic texts, which allow supporters to construct their own individual narratives around these. However, it is suggested that sport-related films, which tend to offer only limited narratives, are unlikely to fit with fans’ own narrative identities, whereas digital games, with their more fluid narratives, are more easily located within fans’ relationships and narratives with the teams/clubs they support.

Citation

Crawford, G. (2008). ‘It’s in the game’: sport fans, film and digital gaming. Sport in Society, 11(2/3), 130-145. https://doi.org/10.1080/17430430701823380

Journal Article Type Article
Publication Date Mar 1, 2008
Deposit Date Dec 23, 2009
Journal Sport in Society
Print ISSN 1743-0437
Publisher Routledge
Peer Reviewed Peer Reviewed
Volume 11
Issue 2/3
Pages 130-145
DOI https://doi.org/10.1080/17430430701823380
Publisher URL http://dx.doi.org/10.1080/17430430701823380