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All Outputs (11)

Cosplay & the art of play : exploring sub-culture through art (2019)
Book
Crawford, G., & Hancock, D. (2019). Cosplay & the art of play : exploring sub-culture through art. London: Palgrave Macmillan. https://doi.org/10.1007/978-3-030-15966-5

This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the in... Read More about Cosplay & the art of play : exploring sub-culture through art.

Video games as culture : considering the role and importance of video games in contemporary society (2018)
Book
Muriel, D., & Crawford, G. (2018). Video games as culture : considering the role and importance of video games in contemporary society. London: Routledge. https://doi.org/10.4324/9781315622743

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social li... Read More about Video games as culture : considering the role and importance of video games in contemporary society.

Introducing cultural studies (3rd edition) (2012)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2012). Introducing cultural studies (3rd edition). Pearson

Video gamers (2012)
Book
Crawford, G. (2012). Video gamers. London: Routledge

Online gaming in context : the social and cultural significance of online games (2011)
Book
Gosling, V., Light, B., & Crawford, G. (2011). Online gaming in context : the social and cultural significance of online games. London: Routledge

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our ever... Read More about Online gaming in context : the social and cultural significance of online games.

Key articles in British sociology: BSA 60th anniversary special collection (2011)
Book
(2011). G. Crawford, E. Green, K. O’Reilly, & C. Yuill (Eds.), Key articles in British sociology: BSA 60th anniversary special collection. London: Sage

The British Sociological Association 60th Anniversary Special Collection is a celebration of classic and contemporary articles from the stable of BSA journals: Cultural Sociology; Sociological Research Online; Sociology; and Work, Employment and Soci... Read More about Key articles in British sociology: BSA 60th anniversary special collection.

Introducing cultural studies, second edition (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies, second edition. Taylor and Francis. https://doi.org/10.4324/9781315834344

Includes hot topics such as globalization, youth subcultures, ‘virtual’ cultures, body modification, new media, technologically-assisted social networking and many more This text will be core reading for undergraduates and postgraduates in a varie... Read More about Introducing cultural studies, second edition.

Introducing cultural studies (2nd edition) (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies (2nd edition). Harlow, UK: Pearson Education

Passagen des Spiels II
Book
Fuchs, M., Strouhal, E., Pfaller, R., Aarseth, E., Crawford, G., Maekelae, T., & et al, .. M. Fuchs, & E. Strouhal (Eds.), Passagen des Spiels II. Vienna, New York: Springer Vienna, New York

At the turn of the century it became apparent that games cannot be seen as marginal to a work and information society, but have taken a central position in society. Economy, sport, music, and architecture are all said to be influenced by play and our... Read More about Passagen des Spiels II.