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All Outputs (24)

Evaluating subtitle readability in media immersive environments
Presentation / Conference
Orero, P., Brescia-Zapata, M., & Hughes, C. Evaluating subtitle readability in media immersive environments. Presented at DSAI 2020, the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion., Online

The advances in VR technology has led to immersive videos rapidly gaining popularity. Accessibility to immersive media should be offered and subtitles are the most popular accessibility service. Research on subtitle readability has led to guidelines... Read More about Evaluating subtitle readability in media immersive environments.

Immersive captioning : developing a framework for evaluating user needs
Presentation / Conference
for evaluating user needs. Presented at IEEE AIVR 2020 : 3rd International Conference on Artificial Intelligence & Virtual Reality 2020, Online

This article focuses on captioning for immersive environments and the research aims to identify how to display them for an optimal viewing experience. This work began four years ago with some partial findings. This second stage of research, built... Read More about Immersive captioning : developing a framework for evaluating user needs.

Applying NLP to build a cold reading chatbot
Presentation / Conference
Tracey, P., Saraee, M., & Hughes, C. Applying NLP to build a cold reading chatbot. Presented at ISEEIE 2021: 2021 International Symposium on Electrical, Electronics and Information Engineering, Seoul, Republic of Korea

Chatbots are computer programs designed to simulate conversation by interacting with a human user. In this paper we present a chatbot framework designed specifically to aid prolonged grief disorder (PGD) sufferers by replicating the techniques perfor... Read More about Applying NLP to build a cold reading chatbot.

A generic approach to high performance visualization enabled augmented reality
Presentation / Conference
Hughes, C., John, N., & Riding, M. A generic approach to high performance visualization enabled augmented reality. Presented at Proceedings of the UK e-Science All Hands Meeting 2006, Nottingham, UK

Traditionally registration and tracking within Augmented Reality (AR) applications have been built around limited bold markers, which allow for their orientation to be estimated in real-time. All attempts to implement AR without specific markers ha... Read More about A generic approach to high performance visualization enabled augmented reality.