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Dr Ben Shirley's Outputs (6)

Scalable delivery of navigable and ultra-high resolution video (2013)
Book Chapter
Macq, J., Alface, P., Brandenberg, R., Niamut, O., Prins, M., & Verzijp, N. (2013). Scalable delivery of navigable and ultra-high resolution video. In B. Shirley (Ed.), Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media (260-297). Wiley

In recent years many developments have addressed the generic objective of delivering audiovisual content based on a single representation made available at the source, and where the network gets the ability to adapt the content on an end user basis.... Read More about Scalable delivery of navigable and ultra-high resolution video.

State-of-the-art and challenges in media production, broadcast and delivery (2013)
Book Chapter
Thomas, G., Engström, A., Macq, J., Niamut, O., Shirley, B., & Salmon, R. (2014). State-of-the-art and challenges in media production, broadcast and delivery. In O. Schreer, J. Macq, O. Niamut, J. Ruiz-Hidalgo, B. Shirley, G. Thallinger, & G. Thomas (Eds.), Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media. Hoboken: Wiley. https://doi.org/10.1002/9781118706350.ch2

This chapter describes the fundamental technical aspects of current TV production. It provides an overview of the ways in which technical limitations inherent in image capture have become a part of the ‘grammar’ of storytelling. It talks about curren... Read More about State-of-the-art and challenges in media production, broadcast and delivery.

Media production, delivery and interaction for platform independent systems : format-agnostic media (2013)
Book
(2014). O. Schreer, J. Macq, O. Niamut, J. Ruiz-Hidalgo, B. Shirley, G. Thallinger, & G. Thomas (Eds.), Media production, delivery and interaction for platform independent systems : format-agnostic media. Hoboken: Wiley. https://doi.org/10.1002/9781118706350

The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth inform... Read More about Media production, delivery and interaction for platform independent systems : format-agnostic media.

Platform independent audio (2013)
Book Chapter
Shirley, B., Oldfield, R., Melchior, F., & Batke, J. (2014). Platform independent audio. In O. Schreer, J. Macq, O. Niamut, J. Ruiz-Hidalgo, B. Shirley, G. Thallinger, & G. Thomas (Eds.), Media Production, Delivery and Interaction for Platform Independent Systems : Format-Agnostic Media (130-165). Hoboken: Wiley. https://doi.org/10.1002/9781118706350.ch4

This chapter defines problem space from an audio perspective reviewing some of the current challenges faced in channel-based audio broadcast. The first section introduces some of the drivers for change in the broadcast environment, followed by explan... Read More about Platform independent audio.

Demo paper: Audio object extraction for live sports broadcast (2013)
Presentation / Conference
Oldfield, R., Shirley, B., & Cullen, N. (2013, July). Demo paper: Audio object extraction for live sports broadcast. Presented at Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on, San Jose, Ca, USA

Recent interest in object-based audio systems for cinema opens interesting possibilities to extend the reach of an object-based approach to television broadcast of live events. For events where microphones may be placed close to the source of each so... Read More about Demo paper: Audio object extraction for live sports broadcast.

Object-based audio for interactive football broadcast (2013)
Journal Article
Oldfield, R., Shirley, B., & Spille, J. (2015). Object-based audio for interactive football broadcast. Multimedia Tools and Applications, 74(8), 2717-2741. https://doi.org/10.1007/s11042-013-1472-2

An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene... Read More about Object-based audio for interactive football broadcast.