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Outputs (377)

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.

Towards Ecological, Embodied and User-Centric Design in Auditory Display (2018)
Presentation / Conference
Haffenden Cornejo, S. (2018, June). Towards Ecological, Embodied and User-Centric Design in Auditory Display. Paper presented at The 24th International Conference on Auditory Display, Houghton, Michigan

Auditory display research has been criticised over a perceived lack of progress in tackling key issues relating to usability and user-experience. However, emerging trends in design-thinking present new tools for addressing the usability concerns that... Read More about Towards Ecological, Embodied and User-Centric Design in Auditory Display.

Collected Scatterings : a digital anthology in the making (2018)
Presentation / Conference
Loubser, J. (2018, April). Collected Scatterings : a digital anthology in the making. Presented at British Forum for Ethnomusicology Annual Conference, International Centre for Music Studies, Newcastle University

Over the past year I, along with my technologically minded colleagues, created an industry collaboration project entitled Collected Scatterings. The premise is a simple one: to provide good quality recordings and ethnographic films for local musician... Read More about Collected Scatterings : a digital anthology in the making.

The game of making an archaeology game : proposing a design framework for historical game design (2018)
Presentation / Conference
Hiriart, J. (2018, March). The game of making an archaeology game : proposing a design framework for historical game design. Presented at Computer Applications and Quantitative Methods in Archaeology (CAA) International Conference, Tübingen, Germany

In the last years, game technologies have been increasingly raising the interest of archaeological communities as means to communicate the scientific data, process, interpretations, and findings from sites. This interest is evidenced by numerous exam... Read More about The game of making an archaeology game : proposing a design framework for historical game design.

Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games (2018)
Presentation / Conference
Hiriart, J. (2018, January). Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games. Presented at PLAY/PAUSE Symposium, University of Birmingham, Birmingham

In the last decades, the exponential increase in computer game graphics technology has made possible to virtually reconstruct historical worlds with an unprecedented level of detail and realism. This capacity, however, has not been accompanied by a c... Read More about Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games.

Structured reciprocity for musical performance with swarm agents as a generative mechanism (2017)
Presentation / Conference
Choi, I. (2017, December). Structured reciprocity for musical performance with swarm agents as a generative mechanism. Presented at 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, The Shard, London, UK

A creative inquiry introduces a swarm simulation as a generative mechanism, providing a third agency in music creation alongside agency of composition and performance. When applying an evolutionary model such as swarms to music the challenge is to... Read More about Structured reciprocity for musical performance with swarm agents as a generative mechanism.

Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources (2017)
Presentation / Conference
diabetic retinopathy from different biomedical resources. Presented at Proceedings of the 10th International Conference on Semantic Web Applications and Tools for Health Care and Life Sciences (SWAT4LS 2017), Rome, Italy

According to the World Health Organisation diabetic retinopathy (DR) is a high priority eye disease. This paper investigates a method for creating disease models for DR using the ontologies BioTopLite2 and SNOMED CT and different biomedical resources... Read More about Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.

Interactive composition and performance framework with evolutionary computing (2017)
Presentation / Conference
Choi, I. (2017, October). Interactive composition and performance framework with evolutionary computing. Presented at 43rd International Computer Music Conference, Shanghai Conservatory of Music, Shanghai, China

Evolutionary models such as genetic algorithms and cellular automata have been well adopted by composers. A challenge still remains in practice, how to convey the dynamics of evolution that can be perceivable through performance realization. This cha... Read More about Interactive composition and performance framework with evolutionary computing.