Mr Umran Ali U.Ali@salford.ac.uk
Senior Lecturer
Virtual landscapes : a practice-based exploration of natural environment design
Ali, U
Authors
Abstract
This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, panoramic photography, virtual field trips and experimental design, elements of environment design practice were analysed with an aim to develop a new VNE design framework. A contribution of the research is a three-volume series of books titled Virtual Landscapes, which presents a variety of historical and contemporary gamespaces through high-resolution and digitally enhanced panoramic imagery.
The study supports Aarseth’s (2007) assertion that spatiality is the defining element in computer games as virtual environments are capable of being the raison d’être’ of a game; i.e. enjoyed in their own right. The study adopts Jenkins & Squire’s (2002) position of viewing digital games as ‘spatial art’, as such, games design should be grounded in landscape art, architecture, gardening and park design.
The study argues that gamespaces have a significant impact on gameplay, as such the research specifically examines game design & production processes, developing these through John Ruskin’s ‘go to nature’ exhortation, Edward Relph’s ‘existential insideness’, and landscape character assessments; conceptual models drawn from across art, geology and geography.
The research concludes by proposing a practical framework driven by viewing environment design from an alternative, spatial perspective. An experimental ‘SCENISM’ philosophy/framework proposed in this study intends to assist designers in framing and developing games from an alternative perspective.
Keywords: games design, environment, practice based research, landscape, architecture, spatiality, gamespace
Citation
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales
Presentation Conference Type | Lecture |
---|---|
Conference Name | RGS-IBG Annual International Conference 2018 |
Conference Location | Cardiff, Wales |
Start Date | Aug 27, 2018 |
End Date | Aug 31, 2018 |
Publication Date | Aug 31, 2018 |
Deposit Date | Sep 20, 2018 |
Publicly Available Date | Sep 20, 2018 |
Publisher URL | http://conference.rgs.org/AC2018/289 |
Related Public URLs | https://www.rgs.org/ |
Additional Information | Event Type : Conference |
Files
RGS_Virtual Landscapes_Dr Ali - Narrated_lowQ.mp4
(91.7 Mb)
Video
Licence
http://creativecommons.org/licenses/by-nc-sa/4.0/
Publisher Licence URL
http://creativecommons.org/licenses/by-nc-sa/4.0/
Version
Presentation in Video Format
RGS_Virtual Landscapes_Dr Ali - Narrated_Final.pptx
(104.3 Mb)
Presentation
Licence
http://creativecommons.org/licenses/by-nc-sa/4.0/
Publisher Licence URL
http://creativecommons.org/licenses/by-nc-sa/4.0/
Version
Narrated PowerPoint 2016
You might also like
Reframing nature through video games
(2019)
Presentation / Conference
Red Dead Redemption 2 : Virtual ecology is making game worlds eerily like our own
(2018)
Journal Article
Virtual ecosystems & video games
(2018)
Presentation / Conference
Landscape & games
(2018)
Presentation / Conference
Virtual Landscapes Exhibition
(2017)
Exhibition / Performance
Downloadable Citations
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search