Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
From the very first days of digital gaming, sport-themed videogames have been a constant and ever-popular presence. However, compared with many other genres of games, sports-themed videogames have remained relatively under-research. Using the case of ‘sports videogames’ this paper advocates a critical and located approach to understanding videogames and gameplay. Unlike many existing theorisations of gameplay, such as the ‘magic circle’ (Huizinga 1949 [1938]), which theorise play as a break from ordinary life, this paper argues for a consideration of play as a continuation of ‘the control of the established order’ (Lefebvre (1991 [1974]: 383). It argues that many videogames, and in particular sports videogames, can be understood as ‘themed’ spaces; which share similarities to other themed locations, such as fast-food restaurants and theme parks. These are ‘non-places’ (Augé 1995) themed to provide a sense of individuality, control and escape in a society that increasingly offers none.
Journal Article Type | Article |
---|---|
Online Publication Date | Jan 19, 2015 |
Publication Date | Nov 1, 2015 |
Deposit Date | Feb 20, 2015 |
Publicly Available Date | Apr 5, 2016 |
Journal | Games and Culture |
Print ISSN | 1555-4120 |
Electronic ISSN | 1555-4139 |
Publisher | SAGE Publications |
Peer Reviewed | Peer Reviewed |
Volume | 10 |
Issue | 6 |
Pages | 571-592 |
DOI | https://doi.org/10.1177/1555412014566235 |
Publisher URL | http://dx.doi.org/10.1177/1555412014566235 |
Related Public URLs | http://www.uk.sagepub.com/journals/Journal201757 |
Themed_Sports_Games_revised_3.pdf
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