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Freak scene? Narrative, audience & scene

Crawford, G; Gosling, VK

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Abstract

This paper develops, and expands upon, ideas first set out in both Crawford (2006) and Crawford and Rutter (2007), which posits the
idea of considering gamers as a (media) audience — enabling parallels to be drawn with wider literatures and debates on audience
research and media fan cultures. In particular, drawing on some illustrative examples from ongoing ethnographic research (currently
funded by the British Academy) into the everyday lives of gamers, this paper suggests that the concept of ‘scene’ (borrowed most
notably from music fan studies) allows us to understand how gaming, and also significantly game-related narratives, are located within
the everyday lives of gamers, and the significance that this takes on in certain (physical) locations.

Citation

Crawford, G., & Gosling, V. Freak scene? Narrative, audience & scene. Presented at The [Player] Conference, IT University of Copenhagen, Copenhagen, Denmark

Presentation Conference Type Other
Conference Name The [Player] Conference
Conference Location IT University of Copenhagen, Copenhagen, Denmark
End Date Aug 28, 2008
Publication Date Jan 1, 2008
Deposit Date Dec 9, 2011
Publicly Available Date Apr 5, 2016
Publisher URL http://game.itu.dk/player/index.html
Additional Information Event Type : Conference

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