Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
Freak scene? Narrative, audience & scene
Crawford, G; Gosling, VK
Authors
Dr Victoria Gosling V.Gosling@salford.ac.uk
Lecturer
Abstract
This paper develops, and expands upon, ideas first set out in both Crawford (2006) and Crawford and Rutter (2007), which posits the
idea of considering gamers as a (media) audience — enabling parallels to be drawn with wider literatures and debates on audience
research and media fan cultures. In particular, drawing on some illustrative examples from ongoing ethnographic research (currently
funded by the British Academy) into the everyday lives of gamers, this paper suggests that the concept of ‘scene’ (borrowed most
notably from music fan studies) allows us to understand how gaming, and also significantly game-related narratives, are located within
the everyday lives of gamers, and the significance that this takes on in certain (physical) locations.
Citation
Crawford, G., & Gosling, V. Freak scene? Narrative, audience & scene. Presented at The [Player] Conference, IT University of Copenhagen, Copenhagen, Denmark
Presentation Conference Type | Other |
---|---|
Conference Name | The [Player] Conference |
Conference Location | IT University of Copenhagen, Copenhagen, Denmark |
End Date | Aug 28, 2008 |
Publication Date | Jan 1, 2008 |
Deposit Date | Dec 9, 2011 |
Publicly Available Date | Apr 5, 2016 |
Publisher URL | http://game.itu.dk/player/index.html |
Additional Information | Event Type : Conference |
Files
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