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All Outputs (67)

Data and supporting information for AES 141 convention paper "The room-in-room effect and its influence on perceived room size in spatial audio reproduction" (2016)
Data

This fileset contains measurements, code, stimuli and listener response data relating to the following work:

R. J. Hughes, T. J. Cox, B. Shirley, and P. Power, "The room-in-room effect and its influence on perceived room size in spatial audio repr... Read More about Data and supporting information for AES 141 convention paper "The room-in-room effect and its influence on perceived room size in spatial audio reproduction".

Intelligibility vs comprehension : understanding quality of accessible next-generation audio broadcast (2016)
Presentation / Conference Contribution

For traditional broadcasting formats, implementation of accessible audio strategies for hard of hearing people have used a binary, intelligibility-based approach. In this approach sounds are categorized either as speech, contributing to comprehension... Read More about Intelligibility vs comprehension : understanding quality of accessible next-generation audio broadcast.

Clean Audio for TV broadcast: an object-based approach for hearing impaired viewers (2015)
Journal Article
Shirley, B., & Oldfield, R. (2015). Clean Audio for TV broadcast: an object-based approach for hearing impaired viewers. Journal of the Audio Engineering Society, 63(4), 245-256. https://doi.org/10.17743/jaes.2015.0017

As the percentage of the population with hearing loss increases, broadcasters are receiving more complaints about the difficulty in understanding dialog in the presence of background sound and music. This article explores these issues, reviews previo... Read More about Clean Audio for TV broadcast: an object-based approach for hearing impaired viewers.

Platform independent audio (2013)
Book Chapter

This chapter defines problem space from an audio perspective reviewing some of the current challenges faced in channel-based audio broadcast. The first section introduces some of the drivers for change in the broadcast environment, followed by explan... Read More about Platform independent audio.

Object-based audio for interactive football broadcast (2013)
Journal Article
Oldfield, R., Shirley, B., & Spille, J. (2015). Object-based audio for interactive football broadcast. Multimedia Tools and Applications, 74(8), 2717-2741. https://doi.org/10.1007/s11042-013-1472-2

An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene... Read More about Object-based audio for interactive football broadcast.

Combining panoramic image and 3D audio capture with conventional coverage for immersive and interactive content production (2011)
Book

The media industry is currently being pulled in the often-opposing directions of increased realism (high resolution, stereoscopic, large screen) and personalisation (selection and control of content, availability on many devices). A capture, producti... Read More about Combining panoramic image and 3D audio capture with conventional coverage for immersive and interactive content production.