Skip to main content

Research Repository

Advanced Search

All Outputs (9)

Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK

Журналисткие стандарты в эпоху фейковых новостей (2018)
Presentation / Conference
Bekerman, M. (2018, November). Журналисткие стандарты в эпоху фейковых новостей. Presented at 20th Central Asia Media Conference – The future of journalism, Astana, Kazakhstan

This is a presentation on the quality of information and future of journalism in the age of digital transformation, “fake news” and disinformation delivered at the opening session of the 20th Central Asia Media Conference in Astana, Kazakhstan, on th... Read More about Журналисткие стандарты в эпоху фейковых новостей.

Re-positioning the field : performer training in regional theatre and university partnerships (2018)
Presentation / Conference
Daly, D. (2018, September). Re-positioning the field : performer training in regional theatre and university partnerships. Presented at Theatre & Performance Research Association; Performer Training Working Group: Who Are We Training For?, Aberystwyth University

As HEIs seek to demonstrate clear employability links in their academic programmes, so partnerships with the theatre industry have increasingly become desirable as a key component of the teaching and learning strategy for many theatre and performance... Read More about Re-positioning the field : performer training in regional theatre and university partnerships.

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.

Towards Ecological, Embodied and User-Centric Design in Auditory Display (2018)
Presentation / Conference
Haffenden Cornejo, S. (2018, June). Towards Ecological, Embodied and User-Centric Design in Auditory Display. Paper presented at The 24th International Conference on Auditory Display, Houghton, Michigan

Auditory display research has been criticised over a perceived lack of progress in tackling key issues relating to usability and user-experience. However, emerging trends in design-thinking present new tools for addressing the usability concerns that... Read More about Towards Ecological, Embodied and User-Centric Design in Auditory Display.

Collected Scatterings : a digital anthology in the making (2018)
Presentation / Conference
Loubser, J. (2018, April). Collected Scatterings : a digital anthology in the making. Presented at British Forum for Ethnomusicology Annual Conference, International Centre for Music Studies, Newcastle University

Over the past year I, along with my technologically minded colleagues, created an industry collaboration project entitled Collected Scatterings. The premise is a simple one: to provide good quality recordings and ethnographic films for local musician... Read More about Collected Scatterings : a digital anthology in the making.

The game of making an archaeology game : proposing a design framework for historical game design (2018)
Presentation / Conference
Hiriart, J. (2018, March). The game of making an archaeology game : proposing a design framework for historical game design. Presented at Computer Applications and Quantitative Methods in Archaeology (CAA) International Conference, Tübingen, Germany

In the last years, game technologies have been increasingly raising the interest of archaeological communities as means to communicate the scientific data, process, interpretations, and findings from sites. This interest is evidenced by numerous exam... Read More about The game of making an archaeology game : proposing a design framework for historical game design.

Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games (2018)
Presentation / Conference
Hiriart, J. (2018, January). Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games. Presented at PLAY/PAUSE Symposium, University of Birmingham, Birmingham

In the last decades, the exponential increase in computer game graphics technology has made possible to virtually reconstruct historical worlds with an unprecedented level of detail and realism. This capacity, however, has not been accompanied by a c... Read More about Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games.