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All Outputs (52)

Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work (2024)
Journal Article
Selles de Lucas, V., & Hernandez Perez, M. (2024). Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work. Imafronte, https://doi.org/10.6018/imafronte.569471

Exegesis is a common practice when discussing religious texts. It has also been employed in the analysis of cultural production to elucidate the author's intentions. Japanese animation (anime) is a transnational industry with cases such as Neon Genes... Read More about Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work.

Citizen Participation and Strategic Communication through Twitter: Food Waste Awareness in the Kingdom of Saudi Arabia (2024)
Thesis
Alkorbi, N. (2024). Citizen Participation and Strategic Communication through Twitter: Food Waste Awareness in the Kingdom of Saudi Arabia. (Thesis)

This study investigates the under-researched topic of the extent to which – and how – Twitter is used to undertake food waste awareness campaigns by food bank organisations in the Kingdom of Saudi Arabia (KSA). It provides a better understanding of... Read More about Citizen Participation and Strategic Communication through Twitter: Food Waste Awareness in the Kingdom of Saudi Arabia.

Building a timeline for LGBTQ+ Global Cinemas (1895-2019): Movie Production Trends from a Collaborative Internet Cinema Database (2023)
Journal Article
Hernandez Perez, M., & Sanchéz Soriano, J. (2023). Building a timeline for LGBTQ+ Global Cinemas (1895-2019): Movie Production Trends from a Collaborative Internet Cinema Database. Journal of Film and Video, 75(1), 46-61. https://doi.org/10.5406/19346018.75.1.04

This paper examines the role of cinema as a reflection of reality and social change. IMDb (Internet Movie Database) was employed as the main data source in order to examine the representation of LGBTQ+ in global cinema in parallel with the analysis o... Read More about Building a timeline for LGBTQ+ Global Cinemas (1895-2019): Movie Production Trends from a Collaborative Internet Cinema Database.

Participation and Strategic Communication of Saudi Food Banks through Twitter to Enhance Food Waste Awareness among Saudi Arabian Citizens (2022)
Journal Article
Alkorbi, N., Hernandez-Perez, M., & Simpson, S. (2022). Participation and Strategic Communication of Saudi Food Banks through Twitter to Enhance Food Waste Awareness among Saudi Arabian Citizens. World academy of engineering and technology, 16(12),

Twitter is a platform service that has quickly risen to prominence as the social media platform most preferred for strategic communication campaigns. It is used by most of the Non-Profit Organizations (NPO) in Saudi Arabia, making it the most popular... Read More about Participation and Strategic Communication of Saudi Food Banks through Twitter to Enhance Food Waste Awareness among Saudi Arabian Citizens.

Autoría transmedia e infraestructura diegética. Análisis cultural y textual de la función autoral en los macro-relatos manga-media (2022)
Book Chapter
Hernandez Perez, M. (2022). Autoría transmedia e infraestructura diegética. Análisis cultural y textual de la función autoral en los macro-relatos manga-media. In Estudios sobre cultura visual japonesa: videojuegos, manga y anime (123-143). Martorell, Barcelona: Colección Biblioteca de Estudios Japoneses/CERAO (Centro de Estudios e Investigación sobre Asia Oriental)/Universitat Autònoma de Barcelona - Ediciones Bellaterra

Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands (2022)
Presentation / Conference
Hernandez Perez, M., Perez Sirvent, C., & Martinez Sanchez, M. (2022, July). Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands. Poster presented at 22nd World Congress of Soil Science, Glasgow

LIFE AMDRYC4 is an educational experience in Virtual Reality [compatible with Google Cardboard], also available in tactile version, focused on the impact of different agricultural practices on climate change and the creation of synergies between farm... Read More about Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands.

A structured mechanism for identifying political influencers on social media platforms : top 10 Saudi political Twitter users (2021)
Journal Article
Alsolami, A., Mundy, D., & Hernandez Perez, M. (2021). A structured mechanism for identifying political influencers on social media platforms : top 10 Saudi political Twitter users. International Journal of Humanities and Social Sciences, 15(4), 366-372

Social media networks, such as Twitter, offer the perfect opportunity to either positively or negatively affect political attitudes on large audiences. The existence of influential users who have developed a reputation for their knowledge and expe... Read More about A structured mechanism for identifying political influencers on social media platforms : top 10 Saudi political Twitter users.

Collection of entries in 'The SAGE international encyclopedia of mass media and society' (2020)
Book Chapter
Hernandez Perez, M. (2020). Collection of entries in 'The SAGE international encyclopedia of mass media and society'. In D. Merskin (Ed.), The SAGE International Encyclopedia of Mass Media and Society. London: SAGE Publications

Collection of entries in The SAGE international encyclopedia of mass media and society: Blockbusters (pp.177-179), Talk Shows (Television) (pp. 1715-1717), Modeling and Observational Learning (pp. 382-384), Media Dependency (pp. 1051-1052), Desensiti... Read More about Collection of entries in 'The SAGE international encyclopedia of mass media and society'.

Historia, debates y principales referencias de los estudios culturales en Europa (2020)
Book Chapter
Garcia-Jiménez, L., Hernandez Perez, M., & Subtil, F. (2020). Historia, debates y principales referencias de los estudios culturales en Europa. In F. Paulino, G. Kaplún, M. Mariño, & L. Custódio (Eds.), Tradiciones de Investigación en Diálogo. Estudios sobre Comunicación en América Latina y Europa (129-159). Ramada: Media XXI

En este capítulo esbozamos algunos de los principales rasgos que caracterizan a los Estudios culturales en el continente Europeo a partir de la revisión histórica, teórica y bibliográfica de sus principales autores, debates y textos. Concretamente, e... Read More about Historia, debates y principales referencias de los estudios culturales en Europa.

Otaku tourists out of Japan : fictionality, shared memories, and the role of national branding in the Japanese pilgrimages of anime fans in the United Kingdom (2019)
Journal Article
Hernandez Perez, M. (2019). Otaku tourists out of Japan : fictionality, shared memories, and the role of national branding in the Japanese pilgrimages of anime fans in the United Kingdom. Journal of Popular Culture, 52(6), 1512-1535. https://doi.org/10.1111/jpcu.12871

The article explores the reasons and narratives behind the anime pilgrimage experiences of Japanese tourists in the UK. Anime or otaku (fan) pilgrimages are a phenomenon widely studied by Japanese and foreign academics in relation to seichi junrei (“... Read More about Otaku tourists out of Japan : fictionality, shared memories, and the role of national branding in the Japanese pilgrimages of anime fans in the United Kingdom.

Book review : Contemporary Culture and Media in Asia by Daniel Black, Olivia Khoo, and Koichi Iwabuchi and Telemodernities: Television and Transforming Lives in Asia by Tania Lewis, Fran Martin, and Wanning Sun (2019)
Journal Article
Hernandez Perez, M. (2019). Book review : Contemporary Culture and Media in Asia by Daniel Black, Olivia Khoo, and Koichi Iwabuchi and Telemodernities: Television and Transforming Lives in Asia by Tania Lewis, Fran Martin, and Wanning Sun. Journalism and Mass Communication Quarterly, 96(3), 940-942. https://doi.org/10.1177/1077699019856868

Book review : Contemporary Culture and Media in Asia by Daniel Black, Olivia Khoo, and Koichi Iwabuchi and Telemodernities: Television and Transforming Lives in Asia by Tania Lewis, Fran Martin, and Wanning Sun

Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry (2019)
Journal Article
Hernandez Perez, M. (2019). Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry. Arts, 8(2), 57. https://doi.org/10.3390/arts8020057

This article introduces the special issue dedicated to global industries around anime, its theoretical commentary and its cross-cultural consumption. The concepts “anime” and “anime studies” are evaluated critically, involving current debates such as... Read More about Looking into the “Anime Global Popular” and the “Manga Media” : reflections on the scholarship of a transnational and transmedia Industry.

Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018) (2019)
Journal Article
Hernandez Perez, M. (2019). Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018). Con A de animación, 9, 102-117. https://doi.org/10.4995/caa.2019.11337

Anime is frequently the origin of media-mixes, that is, strategies of production and distribution of transmedia products in the Japanese global markets. Synergies can be formed through collaborative authorships and transmedia adaptations. While there... Read More about Branding, authorship and transmedia adaptation in the official products of Studio Ghibli : the "Miyazaki style" in the video games of Ni No Kuni saga (2011-2018).