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Outputs (17)

FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper (2025)
Preprint / Working Paper

This practice-led, auto-ethnographic case study documents the conceptualisation, development, and release of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform. Motivated by a creative workflow challenge – specifically g... Read More about FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper.

Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney (2025)
Book Chapter

Hernández-Pérez M (2025) Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney. In: Santiago Iglesias JA (ed) Manga + Anime. Una... Read More about Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney.

Humanity+ (2025)
Presentation / Conference Contribution

Video Game Characters and Transmedia Storytelling. The Dynamic Game Character, by J. Blom, Amsterdam, UAP, 2023, 208 pp (2024)
Journal Article

Based on a doctoral thesis, the book introduces the concept of ‘dynamic game characters,’ or characters whose narratives and identities are influenced by players' actions. The term is introduced directly and decidedly not only through the book subtit... Read More about Video Game Characters and Transmedia Storytelling. The Dynamic Game Character, by J. Blom, Amsterdam, UAP, 2023, 208 pp.