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Dancing the Blues: An interdisciplinary collaboration between artists and therapists (2023)
Journal Article
Thurston, S., Griffin, J., Davismoon, S., Omylinska-Thurston, J., & Karkou, V. (2023). Dancing the Blues: An interdisciplinary collaboration between artists and therapists. Journal of Applied Arts and Health, 14(2), 159-174. https://doi.org/10.1386/jaah_00107_1

Creative practice differs widely across the contexts of artistic performance and therapy. In this article the authors describe a novel example of how the otherwise separate fields of choreographic practices and dance movement psychotherapy (DMP) have... Read More about Dancing the Blues: An interdisciplinary collaboration between artists and therapists.

Love, desire, and problematic behaviors : exploring young adults’ smartphone use from a uses and gratifications perspective (2021)
Journal Article
Vezzoli, M., Zogmaister, C., & Coen, S. (2021). Love, desire, and problematic behaviors : exploring young adults’ smartphone use from a uses and gratifications perspective. Psychology of Popular Media Culture, https://doi.org/10.1037/ppm0000375

In light of the pervasive adoption of smartphones, scholars have explored the consequences of problematic (i.e., excessive and uncontrolled) use of this technology. Studies have often shown that individuals who spend much time using smartphones exp... Read More about Love, desire, and problematic behaviors : exploring young adults’ smartphone use from a uses and gratifications perspective.

The construction of a hegemonic social representation : climate crisis and the role of COVID-19 in defining survival (2021)
Journal Article
Magioglou, T., & Coen, S. (2021). The construction of a hegemonic social representation : climate crisis and the role of COVID-19 in defining survival. European Psychologist, 26(3), 230-240. https://doi.org/10.1027/1016-9040/a000442

The present paper discusses how Climate Change and the COVID-19 pandemic can be read as two facets of a Hegemonic Social Representation under construction, the representation of Survival, reshaping other hegemonic, socially shared representations in... Read More about The construction of a hegemonic social representation : climate crisis and the role of COVID-19 in defining survival.

Talk like an expert : the construction of expertise in news comments concerning Climate Change (2020)
Journal Article
Coen, S., Meredith, J., Woods, R., & Fernandez, A. (2021). Talk like an expert : the construction of expertise in news comments concerning Climate Change. Public Understanding of Science, 30(4), 400-416. https://doi.org/10.1177/0963662520981729

This paper explores how readers of UK newspapers construct expertise around climate change (CC). It draws on 300 on-line readers’ comments on news items in The Guardian, Daily Mail and The Telegraph, concerning the release of the IPCC report calling... Read More about Talk like an expert : the construction of expertise in news comments concerning Climate Change.

Does the understanding of complex dynamic events at 10 months predict vocabulary development? (2020)
Journal Article
Durrant, S., Jessop, A., Chang, F., Bidgood, A., Peter, M., Pine, J., & Rowland, C. (2021). Does the understanding of complex dynamic events at 10 months predict vocabulary development?. Language and Cognition, 13(1), 66-98. https://doi.org/10.1017/langcog.2020.26

By the end of their first year, infants can interpret many different types of complex dynamic visual events, such as caused-motion, chasing, and goal-directed action. Infants of this age are also in the early stages of vocabulary development, produci... Read More about Does the understanding of complex dynamic events at 10 months predict vocabulary development?.

Promoting pro-environmental behaviour through augmented reality and persuasive informational power: a pilot study (2019)
Journal Article
Coen, S., Fantinelli, S., & Drumm, I. (2019). Promoting pro-environmental behaviour through augmented reality and persuasive informational power: a pilot study. Human Affairs, 29(3), 339-351. https://doi.org/10.1515/humaff-2019-0028

This pilot study examined the idea that use of a mobile technology can have positive consequences for both individual users and, indirectly, for society. The augmented reality (AR) application used is defined as persuasive technology, because it is i... Read More about Promoting pro-environmental behaviour through augmented reality and persuasive informational power: a pilot study.

Age-based stereotype threat and negative outcomes in the workplace : exploring the role of identity integration (2018)
Journal Article
Manzi, C., Paderi, F., Benet-Martinez, V., & Coen, S. (2019). Age-based stereotype threat and negative outcomes in the workplace : exploring the role of identity integration. European Journal of Social Psychology, 49(4), 705-716. https://doi.org/10.1002/ejsp.2533

Previous studies have shown that the presence of age-based stereotypes in the workplace is often associated with lower levels of work engagement and adjustment among older employees. This study examines possible mediators and moderators of this relat... Read More about Age-based stereotype threat and negative outcomes in the workplace : exploring the role of identity integration.

A feel for the game : exploring gaming 'experience' through the case of sports-themed video games (2018)
Journal Article
Crawford, G., Muriel, D., & Conway, S. (2019). A feel for the game : exploring gaming 'experience' through the case of sports-themed video games. Convergence, 25(5-6), 937-952. https://doi.org/10.1177/1354856518772027

Video gaming is often understood and narrated as an 'experience', and we would suggest that this is particularly notable with sports-themed video games. However, we would argue that how the game experience is curated and consumed, and how this relate... Read More about A feel for the game : exploring gaming 'experience' through the case of sports-themed video games.

British digital game studies (2018)
Journal Article
Crawford, G., MacCallum-Stewart, E., & Ruffino, P. (2018). British digital game studies. ToDiGRA (Online), 3(3), 1-11. https://doi.org/10.26503/todigra.v3i3.76

This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games was taking in Britain since at least the 1980s, for us... Read More about British digital game studies.

I dig therefore we are : community archaeology, place-based social identity, and intergroup relations within local communities (2017)
Journal Article
Coen, S., Meredith, J., & Condie, J. (2017). I dig therefore we are : community archaeology, place-based social identity, and intergroup relations within local communities. Journal of Community and Applied Social Psychology, 27(3), 212-225. https://doi.org/10.1002/casp.2299

Community involvement in archaeological digs aims to reconnect people with the history and heritage of where they live. This paper applies social psychological theories to understand how community archaeological projects create opportunities for plac... Read More about I dig therefore we are : community archaeology, place-based social identity, and intergroup relations within local communities.

Why are “others" so polarized? Perceived political polarization and media use in 10 countries (2016)
Journal Article
Yang, J., Rojas, H., Wojcieszak, M., Aalberg, T., Coen, S., Curran, J., …Tiffen, R. (2016). Why are “others" so polarized? Perceived political polarization and media use in 10 countries. Journal of Computer-Mediated Communication, 21(5), 349-367. https://doi.org/10.1111/jcc4.12166

This study tests the associations between news media use and perceived political polarization, conceptualized as citizens’ beliefs about partisan divides among major political parties. Relying on representative surveys in Canada, Colombia, Greece,... Read More about Why are “others" so polarized? Perceived political polarization and media use in 10 countries.

Mobile, wearable and ingestible health technologies : towards a critical research agenda (2016)
Journal Article
Rich, E., & Miah, A. (2017). Mobile, wearable and ingestible health technologies : towards a critical research agenda. Health Sociology Review, 26(1), 84-97. https://doi.org/10.1080/14461242.2016.1211486

In this article, we review critical research on mobile and wearable health technologies focused on the promotion of ‘healthy lifestyles’. We begin by discussing key governmental and policy interests which indicate a shift towards greater digital inte... Read More about Mobile, wearable and ingestible health technologies : towards a critical research agenda.

Branded app implementation at the London symphony orchestra (2016)
Journal Article
Gosling, V., Crawford, G., Bagnall, G., & Light, B. (2016). Branded app implementation at the London symphony orchestra. Arts and the Market, 6(1), 2-16. https://doi.org/10.1108/AAM-08-2013-0012

This paper considers the key findings of a yearlong collaborative research project focusing on the London Symphony Orchestra’s development, implementation and testing of a branded smartphone app. This app was designed to primarily sell discounted tic... Read More about Branded app implementation at the London symphony orchestra.

The age of celebrity politics (2015)
Journal Article
Coen, S. (2015). The age of celebrity politics. Psychologist (Leicester), 28(5), 372-375

From celebrity candidates and aspiring singing Prime Ministers to candidates becoming the focus of gossip magazines, the boundaries between celebrity and politics are becoming increasingly blurred. With the National Elections approaching, this... Read More about The age of celebrity politics.

Is it in the Game? Reconsidering play spaces, game definitions, theming and sports videogames (2015)
Journal Article
Crawford, G. (2015). Is it in the Game? Reconsidering play spaces, game definitions, theming and sports videogames. Games and Culture, 10(6), 571-592. https://doi.org/10.1177/1555412014566235

From the very first days of digital gaming, sport-themed videogames have been a constant and ever-popular presence. However, compared with many other genres of games, sports-themed videogames have remained relatively under-research. Using the case of... Read More about Is it in the Game? Reconsidering play spaces, game definitions, theming and sports videogames.

The interplay between religious orientations, state secularism, and gay rights issues (2014)
Journal Article
Hichy, Z., Coen, S., & Di Marco, G. (2014). The interplay between religious orientations, state secularism, and gay rights issues. Journal of GLBT Family Studies, 11(1), 82-101. https://doi.org/10.1080/1550428X.2014.914005

The aim of this study was to test the effects of religious orientations (intrinsic, extrinsic, and quest) and secularism of state on attitude towards both same-sex marriage and adoption by same-sex couples. Moreover, the mediating effects of seculari... Read More about The interplay between religious orientations, state secularism, and gay rights issues.

An orchestral audience : classical music and continued patterns of distinction (2014)
Journal Article
Crawford, G., Gosling, V., Bagnall, G., & Light, B. (2014). An orchestral audience : classical music and continued patterns of distinction. Cultural Sociology, 8(4), 483-500. https://doi.org/10.1177/1749975514541862

This paper considers the key findings of a yearlong collaborative research project focusing on the audience of the London Symphony Orchestra and their introduction of a new mobile telephone (‘app’) ticketing system. A mixed-method approach was employ... Read More about An orchestral audience : classical music and continued patterns of distinction.

Reconsidering ‘virtuous circle’and ‘media malaise’theories of the media : an 11-nation study (2014)
Journal Article
Curran, J., Coen, S., Soroka, S., Hayashi, K., Hichy, Z., Iyengar, S., …Tiffen, R. (2014). Reconsidering ‘virtuous circle’and ‘media malaise’theories of the media : an 11-nation study. Journalism, 15(7), 815-833. https://doi.org/10.1177/1464884913520198

This study, based on a content analysis of television news and survey in eleven nations, explores the split between those who see the media as politically alienating and others who see the media as encouraging greater political involvement. Here, w... Read More about Reconsidering ‘virtuous circle’and ‘media malaise’theories of the media : an 11-nation study.

Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement (2014)
Journal Article
Crawford, G., Gosling, V., Bagnall, G., & Light, B. (2014). Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement. Information, Communication and Society, 17(9), 1072-1085. https://doi.org/10.1080/1369118X.2013.877953

The participatory turn, fuelled by discourses and rhetoric regarding social media, and in the aftermath of the dot.com crash of the early 2000s, enrols to some extent an idea of being able to deploy networks to achieve institutional aims. The arts... Read More about Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement.