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Outputs (5)

Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.

An Architectural Approach To Level Design (2018)
Journal Article
Ali, U. (2018). An Architectural Approach To Level Design. ˜The œcomputer games journal, 7(1), 39-41. https://doi.org/10.1007/s40869-017-0050-7

This paper review’s Christopher Totten’s 2014 book, An Architectural Approach to Level Design. Totten’s work arguably represents the most advanced and up to date discussion in applying traditional architecture principles to level design. The work in... Read More about An Architectural Approach To Level Design.