Digitally disrupted networks through the lens of IMP: a case study of the videogames industry
Presentation / Conference
Kelly, S., Klezl, V., Israilidis, J., Malone, N., & Butler, S. Digitally disrupted networks through the lens of IMP: a case study of the videogames industry
Greater use of digital distribution, rapid and disruptive innovations in technological development and an increase of customer driven innovations in fast-changing environments such as the Videogames Industry heightens the need for further research in... Read More about Digitally disrupted networks through the lens of IMP: a case study of the videogames industry.