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Supply chain management in the videogames industry: a systematic literature review evaluating the maturity of the field and establishing a new research agenda

Kelly, SJH; Klezl, V; Israilidis, J; Malone, NA

Authors

V Klezl

J Israilidis



Abstract

The Video Games Industry (VGI) continues to grow dramatically and, as industries mature, they rely more heavily on Supply Chain Management (SCM) to ensure effective operations leading to greater levels of performance. SCM has been widely covered in many industrial areas and there is now a heightened need to establish a structured approach to VGISCM research. This work contributes to the development of VGISCM research by mapping, consolidating and evaluating the extant literature in order to evaluate the maturity of the field and therefore identify gaps and opportunities for future investigation.

Citation

Kelly, S., Klezl, V., Israilidis, J., & Malone, N. (2019, April). Supply chain management in the videogames industry: a systematic literature review evaluating the maturity of the field and establishing a new research agenda. Presented at 28th International IPSERA Conference: Art and Science of Procurement, Milan, Italy

Presentation Conference Type Other
Conference Name 28th International IPSERA Conference: Art and Science of Procurement
Conference Location Milan, Italy
Start Date Apr 14, 2019
End Date Apr 17, 2019
Publication Date Aug 12, 2020
Deposit Date Jul 12, 2022
Additional Information Event Type : Conference