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A framework for implementing gamification in purchasing and supply management education

Kelly, SJH; Vangorp, P; Meyer, D; Delke, V

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Authors

P Vangorp

D Meyer

V Delke



Abstract

This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision.

Citation

Kelly, S., Vangorp, P., Meyer, D., & Delke, V. (2021, March). A framework for implementing gamification in purchasing and supply management education. Presented at 30th Annual IPSERA Conference 2021, Knoxville, United States

Presentation Conference Type Other
Conference Name 30th Annual IPSERA Conference 2021
Conference Location Knoxville, United States
Start Date Mar 29, 2021
End Date Apr 1, 2021
Publication Date Apr 1, 2021
Deposit Date Jul 25, 2022
Publicly Available Date Jul 25, 2022
Additional Information Event Type : Conference

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