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All Outputs (33)

FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge (2025)
Data

FluxZayn is a practice-led, auto-ethnographic case study documents the creation of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform that enables one-click transparent PNG generation. Motivated by a persistent challenge... Read More about FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge.

FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper (2025)
Preprint / Working Paper

This practice-led, auto-ethnographic case study documents the conceptualisation, development, and release of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform. Motivated by a creative workflow challenge – specifically g... Read More about FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper.

Reframing nature through video games (2019)
Presentation / Conference
Ali, U. (2019, April). Reframing nature through video games. Presented at Frames of Representation symposium, London

The presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world.
The work examines what these virtual natural environm... Read More about Reframing nature through video games.

Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.