FluxZayn is a practice-led, auto-ethnographic case study documents the creation of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform that enables one-click transparent PNG generation. Motivated by a persistent challenge... Read More about FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge.
All Outputs (33)
FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper (2025)
Preprint / Working Paper
This practice-led, auto-ethnographic case study documents the conceptualisation, development, and release of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform. Motivated by a creative workflow challenge – specifically g... Read More about FluxZayn: An Auto-Ethnographic Case Study in Vibe Coding a Generative AI Extension for Stable Diffusion WebUI Forge Paper.
FluxZayn: Example Outputs (2025)
Digital Artefact
FluxZayn generated example outputs
FluxZayn: Contents Page (2025)
Data
FluxZayn contents page
FluxZayn: Research Timeline (2025)
Data
FluxZayn research timeline
FluxZayn: An Extension for Stable Diffusion WebUI Forge (2025)
Digital Artefact
This practice-led, auto-ethnographic case study documents the conceptualisation, development, and release of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform. Motivated by a creative workflow challenge – specifically g... Read More about FluxZayn: An Extension for Stable Diffusion WebUI Forge.
FluxZayn Video Demonstration (2025)
Digital Artefact
This is a short trailer illustrating the FluxZayn software GUI and usage.
FluxZayn: An Extension for Stable Diffusion WebUI Forge 300 word overview (2025)
Data
FluxZayn: An Extension for Stable Diffusion WebUI Forge 300 word overview
This practice-led, auto-ethnographic case study documents the creation of FluxZayn, a Python-based extension for the Stable Diffusion WebUI Forge platform that enables one-c... Read More about FluxZayn: An Extension for Stable Diffusion WebUI Forge 300 word overview.
Virtual Amazon Rainforest Project (2020)
Data
This is immersive project file illustrating the Virtual Amazon rain-forest built in CryEngine for the interactive & immersive installation suite, as part of Planet Parliament Now! , which was a day of participative theatre for students aged 16-18 fro... Read More about Virtual Amazon Rainforest Project.
Virtual Amazon Rainforest 300-word Overview (2019)
Data
A 300-word description of the research & development, methodology and findings for the Virtual Amazon Rainforest immersive installation
Virtual Amazon Rainforest Vision Concept (2019)
Data
The vision concept of the Virtual amazon rain forest illustrating the spatial design/perspective and flora/fauna.
The illustration was created by Sigrid Shreeve, as part of the development process in creating the Virtual Amazon rainforest, for the... Read More about Virtual Amazon Rainforest Vision Concept.
Virtual Amazon Rainforest -Video Trailer (2019)
Digital Artefact
This is a short trailer illustrating the Virtual Amazon rain-forest built in CryEngine for the interactive & immersive installation suite, as part of Planet Parliament Now! , which was a day of participative theatre for students aged 16-18 from sixth... Read More about Virtual Amazon Rainforest -Video Trailer.
Planet Parliament Now! Virtual Amazon Performance (2019)
Digital Artefact
This is a short video illustrating the performance in the Virtual Amazon Rainforest installation as part of Planet Parliament Now! a day of participative theatre for students aged 16-18 from sixth forms and further education colleges in the Greater M... Read More about Planet Parliament Now! Virtual Amazon Performance.
Reframing nature through video games (2019)
Presentation / Conference
Ali, U. (2019, April). Reframing nature through video games. Presented at Frames of Representation symposium, LondonThe presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world.
The work examines what these virtual natural environm... Read More about Reframing nature through video games.
Red Dead Redemption 2 : Virtual ecology is making game worlds eerily like our own (2018)
Journal Article
Ali, U. (2018). Red Dead Redemption 2 : Virtual ecology is making game worlds eerily like our ownThis article was first published in online news site The Conversation on 27th November 2018.
Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK
Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, WalesThis paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.
Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, EnglandComputer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.
An Architectural Approach To Level Design (2018)
Journal Article
This paper review’s Christopher Totten’s 2014 book, An Architectural Approach to Level Design. Totten’s work arguably represents the most advanced and up to date discussion in applying traditional architecture principles to level design. The work in... Read More about An Architectural Approach To Level Design.
Virtual Landscapes Exhibition (2017)
Exhibition / Performance
From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years.... Read More about Virtual Landscapes Exhibition.