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Outputs (464)

The reduction of employee lying behaviour : inspiration from a study of envy in part-time employees (2016)
Journal Article
inspiration from a study of envy in part-time employees. Journal of Strategy and Management, 9(2), 118-137. https://doi.org/10.1108/JSMA-02-2015-0015

Purpose
This study analyses employees’ lying behaviour and its findings have important implication for the management and prevention strategies of lying in the workplace. Employee lying has caused both reputational and financial damage to employers,... Read More about The reduction of employee lying behaviour : inspiration from a study of envy in part-time employees.

A Toolkit of Teaching Techniques Case Examples : 24 hour interdisciplinary (Design) Challenge (QAA1,2,3,6), Enhancing the Curriculum (ETC) (2016)
Report

To develop an interdisciplinary network of exchange which promotes innovation, design thinking, new-product development. Bringing together a students from across the University, who value innovative thinking, ideas generation and interdisciplinary wo... Read More about A Toolkit of Teaching Techniques Case Examples : 24 hour interdisciplinary (Design) Challenge (QAA1,2,3,6), Enhancing the Curriculum (ETC).

Observations of traffic behaviour from UK motorway roadworks sections with narrow lanes (2016)
Presentation / Conference
Nassrullah, Z., Yousif, S., & Norgate, S. (2016, January). Observations of traffic behaviour from UK motorway roadworks sections with narrow lanes. Presented at UTSG, Bristol, UK

In recent years, implementation of narrow lanes is frequently used as a temporary traffic management scheme (TTMS) on UK motorway roadwork sections. The rationale is to free up carriageway space, especially for sites with high traffic demands needing... Read More about Observations of traffic behaviour from UK motorway roadworks sections with narrow lanes.

A battle of wit: applying computational humour to game design (2015)
Journal Article
Dormann, C. (2015). A battle of wit: applying computational humour to game design. Lecture notes in computer science, 9353, 72-85. https://doi.org/10.1007/978-3-319-24589-8_6

There is still a dearth of humour in computer games. To spur the use of humour in games and overcome some of the difficultiesin producing humour, we advance that game design can benefit from research in computational humour. The focus of this paper i... Read More about A battle of wit: applying computational humour to game design.