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All Outputs (46)

Applying NLP to build a cold reading chatbot
Presentation / Conference
Tracey, P., Saraee, M., & Hughes, C. Applying NLP to build a cold reading chatbot. Presented at ISEEIE 2021: 2021 International Symposium on Electrical, Electronics and Information Engineering, Seoul, Republic of Korea

Chatbots are computer programs designed to simulate conversation by interacting with a human user. In this paper we present a chatbot framework designed specifically to aid prolonged grief disorder (PGD) sufferers by replicating the techniques perfor... Read More about Applying NLP to build a cold reading chatbot.

A generic approach to high performance visualization enabled augmented reality
Presentation / Conference
Hughes, C., John, N., & Riding, M. A generic approach to high performance visualization enabled augmented reality. Presented at Proceedings of the UK e-Science All Hands Meeting 2006, Nottingham, UK

Traditionally registration and tracking within Augmented Reality (AR) applications have been built
around limited bold markers, which allow for their orientation to be estimated in real-time. All
attempts to implement AR without specific markers ha... Read More about A generic approach to high performance visualization enabled augmented reality.

3D measuring tool for estimating femoroacetabular impingement.
Journal Article
Hughes, C., & John, N. 3D measuring tool for estimating femoroacetabular impingement. https://doi.org/10.3233/978-1-61499-209-7-202

Osteoarthritis of the hip is commonly caused by the repetitive contact between abnormal skeletal prominences between the anterosuperior femoral head-neck junction and the rim of the acetabular socket. Current methods for estimating femoroacetabular i... Read More about 3D measuring tool for estimating femoroacetabular impingement..

Evaluating subtitle readability in media immersive environments
Presentation / Conference
Orero, P., Brescia-Zapata, M., & Hughes, C. Evaluating subtitle readability in media immersive environments. Presented at DSAI 2020, the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion., Online

The advances in VR technology has led to immersive videos rapidly gaining popularity. Accessibility to immersive media should be
offered and subtitles are the most popular accessibility service. Research on subtitle readability has led to guidelines... Read More about Evaluating subtitle readability in media immersive environments.

A flexible approach to high performance visualization enabled Augmented Reality
Presentation / Conference
Hughes, C., & John, N. A flexible approach to high performance visualization enabled Augmented Reality. Presented at EG UK Theory and Practice of Computer Graphics 2007, University of Wales, Bangor, UK

Commonly registration and tracking within Augmented Reality (AR) applications have been built around computervision techniques that use limited bold markers, which allow for their orientation to be estimated in real-time. Allattempts to implement AR... Read More about A flexible approach to high performance visualization enabled Augmented Reality.

Voice interaction for accessible immersive video players
Presentation / Conference
Hughes, C., & Paton, J. Voice interaction for accessible immersive video players. Poster presented at HUCAPP 2021 : 5th International Conference on Human Computer Interaction Theory and Applications, Online

Immersive environments present new challenges for all users, especially those with accessibility
requirements. Once a user is fully immersed in an experience, they no longer have access to the devices that
they would have in the real world such as... Read More about Voice interaction for accessible immersive video players.