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All Outputs (52)

Buyer-supplier opportunism: myth or reality? (2012)
Presentation / Conference
Ramsay, J., Kelly, S., & Wagner, B. (2012, April). Buyer-supplier opportunism: myth or reality?. Presented at 21st Annual International Purchasing and Supply Education and Research Association Conference, Naples

Housebuilding procurement approaches: A systematic literature review
Conference Proceeding
Robertson, A. Housebuilding procurement approaches: A systematic literature review. In S. Kelly (Ed.),

Current research within housebuilding procurement is based on project management approaches and theories from the infrastructure construction sector. This research uses a systematic literature review to synthesise research focused on housebuilding pr... Read More about Housebuilding procurement approaches: A systematic literature review.

Purchasing and supply management (PSM) competencies today and in future: taking stock and moving forward
Presentation / Conference
Bals, L., Schluze, H., Kelly, S., & Stek, K. Purchasing and supply management (PSM) competencies today and in future: taking stock and moving forward. Presented at 27th Annual IPSERA Conference 2018: Purchasing and Supply Chain Management: Fostering Innovation, Athens, Greece

Competencies in Purchasing & Supply Management (PSM) are the individual-level foundations of PSM performance. This paper takes stock of previous research and presents empirical results on current and future PSM competencies based on case study resear... Read More about Purchasing and supply management (PSM) competencies today and in future: taking stock and moving forward.

Digitally disrupted networks through the lens of IMP: a case study of the videogames industry
Presentation / Conference
Kelly, S., Klezl, V., Israilidis, J., Malone, N., & Butler, S. Digitally disrupted networks through the lens of IMP: a case study of the videogames industry

Greater use of digital distribution, rapid and disruptive innovations in technological development and an increase of customer driven innovations in fast-changing environments such as the Videogames Industry heightens the need for further research in... Read More about Digitally disrupted networks through the lens of IMP: a case study of the videogames industry.