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All Outputs (267)

Haiku : the whirlpools of translation (2019)
Presentation / Conference
Kendall, J. (2019, May). Haiku : the whirlpools of translation. Presented at International Haiku Conference, St Albans, UK

Keynote lecture given at June 2019 International Haiku Conference, St Albans, organised by British Haiku Society, focussing on first discussing and then giving participants an experiential awareness of issues involved in haiku translation and of givi... Read More about Haiku : the whirlpools of translation.

Reframing nature through video games (2019)
Presentation / Conference
Ali, U. (2019, April). Reframing nature through video games. Presented at Frames of Representation symposium, London

The presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world. The work examines what these virtual natural environm... Read More about Reframing nature through video games.

Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK

Журналисткие стандарты в эпоху фейковых новостей (2018)
Presentation / Conference
Bekerman, M. (2018, November). Журналисткие стандарты в эпоху фейковых новостей. Presented at 20th Central Asia Media Conference – The future of journalism, Astana, Kazakhstan

This is a presentation on the quality of information and future of journalism in the age of digital transformation, “fake news” and disinformation delivered at the opening session of the 20th Central Asia Media Conference in Astana, Kazakhstan, on th... Read More about Журналисткие стандарты в эпоху фейковых новостей.

Re-positioning the field : performer training in regional theatre and university partnerships (2018)
Presentation / Conference
Daly, D. (2018, September). Re-positioning the field : performer training in regional theatre and university partnerships. Presented at Theatre & Performance Research Association; Performer Training Working Group: Who Are We Training For?, Aberystwyth University

As HEIs seek to demonstrate clear employability links in their academic programmes, so partnerships with the theatre industry have increasingly become desirable as a key component of the teaching and learning strategy for many theatre and performance... Read More about Re-positioning the field : performer training in regional theatre and university partnerships.

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.

Towards Ecological, Embodied and User-Centric Design in Auditory Display (2018)
Presentation / Conference
Haffenden Cornejo, S. (2018, June). Towards Ecological, Embodied and User-Centric Design in Auditory Display. Paper presented at The 24th International Conference on Auditory Display, Houghton, Michigan

Auditory display research has been criticised over a perceived lack of progress in tackling key issues relating to usability and user-experience. However, emerging trends in design-thinking present new tools for addressing the usability concerns that... Read More about Towards Ecological, Embodied and User-Centric Design in Auditory Display.

Collected Scatterings : a digital anthology in the making (2018)
Presentation / Conference
Loubser, J. (2018, April). Collected Scatterings : a digital anthology in the making. Presented at British Forum for Ethnomusicology Annual Conference, International Centre for Music Studies, Newcastle University

Over the past year I, along with my technologically minded colleagues, created an industry collaboration project entitled Collected Scatterings. The premise is a simple one: to provide good quality recordings and ethnographic films for local musician... Read More about Collected Scatterings : a digital anthology in the making.

The game of making an archaeology game : proposing a design framework for historical game design (2018)
Presentation / Conference
Hiriart, J. (2018, March). The game of making an archaeology game : proposing a design framework for historical game design. Presented at Computer Applications and Quantitative Methods in Archaeology (CAA) International Conference, Tübingen, Germany

In the last years, game technologies have been increasingly raising the interest of archaeological communities as means to communicate the scientific data, process, interpretations, and findings from sites. This interest is evidenced by numerous exam... Read More about The game of making an archaeology game : proposing a design framework for historical game design.

Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games (2018)
Presentation / Conference
Hiriart, J. (2018, January). Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games. Presented at PLAY/PAUSE Symposium, University of Birmingham, Birmingham

In the last decades, the exponential increase in computer game graphics technology has made possible to virtually reconstruct historical worlds with an unprecedented level of detail and realism. This capacity, however, has not been accompanied by a c... Read More about Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games.

Structured reciprocity for musical performance with swarm agents as a generative mechanism (2017)
Presentation / Conference
Choi, I. (2017, December). Structured reciprocity for musical performance with swarm agents as a generative mechanism. Presented at 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, The Shard, London, UK

A creative inquiry introduces a swarm simulation as a generative mechanism, providing a third agency in music creation alongside agency of composition and performance. When applying an evolutionary model such as swarms to music the challenge is to... Read More about Structured reciprocity for musical performance with swarm agents as a generative mechanism.

Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources (2017)
Presentation / Conference
diabetic retinopathy from different biomedical resources. Presented at Proceedings of the 10th International Conference on Semantic Web Applications and Tools for Health Care and Life Sciences (SWAT4LS 2017), Rome, Italy

According to the World Health Organisation diabetic retinopathy (DR) is a high priority eye disease. This paper investigates a method for creating disease models for DR using the ontologies BioTopLite2 and SNOMED CT and different biomedical resources... Read More about Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.

Interactive composition and performance framework with evolutionary computing (2017)
Presentation / Conference
Choi, I. (2017, October). Interactive composition and performance framework with evolutionary computing. Presented at 43rd International Computer Music Conference, Shanghai Conservatory of Music, Shanghai, China

Evolutionary models such as genetic algorithms and cellular automata have been well adopted by composers. A challenge still remains in practice, how to convey the dynamics of evolution that can be perceivable through performance realization. This cha... Read More about Interactive composition and performance framework with evolutionary computing.

American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001) (2017)
Presentation / Conference
Hernandez Perez, M. (2017, August). American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001). Presented at International Workshop on Reflective Transitions of Politics in Japanese Art, University of East Anglia

American cinema and television have been very present in the expansion of Creative industries on a global scale and have become a model for other systems of transnational production. One consequence of their influence is the popularization of content... Read More about American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001).

Mass Observation as a relational art practice (2017)
Presentation / Conference
Edge, C. (2017, July). Mass Observation as a relational art practice. Presented at Mass Observation 80th Anniversary Conference, University of Sussex

The visual artefacts and documents created during MO’s early incarnation seem to be possessed of a kind of latent energy which has continued to shape their function and interpretation. In particular, this quality can be traced through the history of... Read More about Mass Observation as a relational art practice.

Virtual landscapes : a practice-based exploration of natural environment design (2017)
Presentation / Conference
Ali, U. (2017, May). Virtual landscapes : a practice-based exploration of natural environment design. Presented at DiGRA UK 2017 Conference & Meeting, Manchester, England

This paper presents a theoretical framework as well as a practical guide for a new design framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology areas of strong/weak pract... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Designing and using game environments as historical learning contexts (2017)
Presentation / Conference
Hiriart, J. (2017, March). Designing and using game environments as historical learning contexts. Presented at Computer Applications and Quantitative Methods in Archaeology Conference (CAA 2017), Georgia State University, Atlanta, GA, USA

The virtual presentation of landscapes in games, thanks to the exponential increase of representational power of digital technologies, has been progressively challenging the capacity of gaming audiences to distinguish virtual environments from real... Read More about Designing and using game environments as historical learning contexts.