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All Outputs (272)

Responses to insects recorded on the Costa Blanca (2020)
Presentation / Conference
Brissenden, P., Williams, A., Wise, T., & Dyroy, E. (2020, July). Responses to insects recorded on the Costa Blanca. Presented at Festival of Research 2020, University of Salford

This piece was commissioned as part of a collaboration between the Adelphi Contemporary Music Group here at the University of Salford, and the Beauty and the Beasts; Falling in love with Insects exhibition at the Manchester Museum. This project is pa... Read More about Responses to insects recorded on the Costa Blanca.

Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics (2020)
Presentation / Conference
Flanagan, M. (2020, July). Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics. Presented at International Graphic Novels and Comics Conference (IGNCC 2020), UAL - London and online

When Marvel UK’s The Daredevils anthology began publication under editor Bernie Jaye in the early 1980s, Alan Moore was a central contributor for several issues. Presenting its flagship character Captain Britain with art by Alan Davis, (alongside rep... Read More about Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics.

Playing with things : representing medieval material culture through video-games (2020)
Presentation / Conference
Hiriart, J. (2020, June). Playing with things : representing medieval material culture through video-games. Presented at The Middle Ages in Modern Games Twitter Conference, Online (Twitter)

In the same way that an empty room deprived of any objects to relate to becomes uninhabitable, an empty desert does not allow life to take place (Gibson, 1979). It is only through the perception and everyday use of the things of the world (i.e. build... Read More about Playing with things : representing medieval material culture through video-games.

Painting, art school & class struggle (2019)
Presentation / Conference
Fletcher, B. (2019, June). Painting, art school & class struggle. Presented at Teaching Painting Conference, Royal Academy of Arts, London

Haiku : the whirlpools of translation (2019)
Presentation / Conference
Kendall, J. (2019, May). Haiku : the whirlpools of translation. Presented at International Haiku Conference, St Albans, UK

Keynote lecture given at June 2019 International Haiku Conference, St Albans, organised by British Haiku Society, focussing on first discussing and then giving participants an experiential awareness of issues involved in haiku translation and of givi... Read More about Haiku : the whirlpools of translation.

Reframing nature through video games (2019)
Presentation / Conference
Ali, U. (2019, April). Reframing nature through video games. Presented at Frames of Representation symposium, London

The presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world.
The work examines what these virtual natural environm... Read More about Reframing nature through video games.

Virtual ecosystems & video games (2018)
Presentation / Conference
Ali, U. (2018, November). Virtual ecosystems & video games. Presented at CIEEM Autumn Conference 2018 - Advances in Ecological Restoration and Habitat Creation, Glasgow, UK

Журналисткие стандарты в эпоху фейковых новостей (2018)
Presentation / Conference
Bekerman, M. (2018, November). Журналисткие стандарты в эпоху фейковых новостей. Presented at 20th Central Asia Media Conference – The future of journalism, Astana, Kazakhstan

This is a presentation on the quality of information and future of journalism in the age of digital transformation, “fake news” and disinformation delivered at the opening session of the 20th Central Asia Media Conference in Astana, Kazakhstan, on th... Read More about Журналисткие стандарты в эпоху фейковых новостей.

Re-positioning the field : performer training in regional theatre and university partnerships (2018)
Presentation / Conference
Daly, D. (2018, September). Re-positioning the field : performer training in regional theatre and university partnerships. Presented at Theatre & Performance Research Association; Performer Training Working Group: Who Are We Training For?, Aberystwyth University

As HEIs seek to demonstrate clear employability links in their academic programmes, so partnerships with the theatre industry have increasingly become desirable as a key component of the teaching and learning strategy for many theatre and performance... Read More about Re-positioning the field : performer training in regional theatre and university partnerships.

Virtual landscapes : a practice-based exploration of natural environment design (2018)
Presentation / Conference
Ali, U. (2018, August). Virtual landscapes : a practice-based exploration of natural environment design. Presented at RGS-IBG Annual International Conference 2018, Cardiff, Wales

This paper presents a theoretical and practical framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology, and a methodological ‘bricolage’, combining reflective practice, pa... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Landscape & games (2018)
Presentation / Conference
Ali, U. (2018, June). Landscape & games. Presented at Introduction to Gaming for Landscape and Software Workshop, Manchester, England

Computer and video gaming technologies, including virtual and augmented realities, have become far more accessible in recent years and their range of applications has widened dramatically. The relevance and potential of interactive and immersive thre... Read More about Landscape & games.

Towards Ecological, Embodied and User-Centric Design in Auditory Display (2018)
Presentation / Conference
Haffenden Cornejo, S. (2018, June). Towards Ecological, Embodied and User-Centric Design in Auditory Display. Paper presented at The 24th International Conference on Auditory Display, Houghton, Michigan

Auditory display research has been criticised over a perceived lack of progress in tackling key issues relating to usability and user-experience. However, emerging trends in design-thinking present new tools for addressing the usability concerns that... Read More about Towards Ecological, Embodied and User-Centric Design in Auditory Display.

Collected Scatterings : a digital anthology in the making (2018)
Presentation / Conference
Loubser, J. (2018, April). Collected Scatterings : a digital anthology in the making. Presented at British Forum for Ethnomusicology Annual Conference, International Centre for Music Studies, Newcastle University

Over the past year I, along with my technologically minded colleagues, created an industry collaboration project entitled Collected Scatterings. The premise is a simple one: to provide good quality recordings and ethnographic films for local musician... Read More about Collected Scatterings : a digital anthology in the making.

The game of making an archaeology game : proposing a design framework for historical game design (2018)
Presentation / Conference
Hiriart, J. (2018, March). The game of making an archaeology game : proposing a design framework for historical game design. Presented at Computer Applications and Quantitative Methods in Archaeology (CAA) International Conference, Tübingen, Germany

In the last years, game technologies have been increasingly raising the interest of archaeological communities as means to communicate the scientific data, process, interpretations, and findings from sites. This interest is evidenced by numerous exam... Read More about The game of making an archaeology game : proposing a design framework for historical game design.

Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games (2018)
Presentation / Conference
Hiriart, J. (2018, January). Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games. Presented at PLAY/PAUSE Symposium, University of Birmingham, Birmingham

In the last decades, the exponential increase in computer game graphics technology has made possible to virtually reconstruct historical worlds with an unprecedented level of detail and realism. This capacity, however, has not been accompanied by a c... Read More about Bringing things to life : understanding everyday life through the procedural representation of material culture in historical video games.

Structured reciprocity for musical performance with swarm agents as a generative mechanism (2017)
Presentation / Conference
Choi, I. (2017, December). Structured reciprocity for musical performance with swarm agents as a generative mechanism. Presented at 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, The Shard, London, UK

A creative inquiry introduces a swarm simulation as a generative mechanism,
providing a third agency in music creation alongside agency of composition
and performance. When applying an evolutionary model such as swarms to
music the challenge is to... Read More about Structured reciprocity for musical performance with swarm agents as a generative mechanism.

Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources (2017)
Presentation / Conference
diabetic retinopathy from different biomedical resources. Presented at Proceedings of the 10th International Conference on Semantic Web Applications and Tools for Health Care and Life Sciences (SWAT4LS 2017), Rome, Italy

According to the World Health Organisation diabetic retinopathy (DR) is a high priority eye disease. This paper investigates a method for creating disease models for DR using the ontologies BioTopLite2 and SNOMED CT and different biomedical resources... Read More about Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.