ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology
(2015)
Journal Article
Robinson, A., Gordon, C. E., Houghton, J., Lloyd, G. E., & Morgan, D. J. (2015). ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31(6), 237-240. https://doi.org/10.1111/gto.12121
One of the key challenges during the development of the Virtual World Project ‘egame environment’ discussed in this issue was the creation of the digital virtual landscape from an original 2002 base map of a field area. In this [online] paper we will... Read More about ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology.