The esports experience economy: a multiple case study of esports events, peripherals and fashion
(2024)
Journal Article
Brock, T., & Crawford, G. (in press). The esports experience economy: a multiple case study of esports events, peripherals and fashion. Internet Research, https://doi.org/10.1108/INTR-02-2024-0138
Purpose - To examine the cultural and economic circumstances that shape esports consumer agency through case studies of 'experiential consumption' (Miles, 2021).
Design/methodology/approach - A multiple case study approach (Stake, 2006) is deploy...
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