Digital and media technologies: A review of infrastructure needs for leading edge research in the United Kingdom
(2010)
Report
Crawford, G., Jones, R., Kreps, D., Light, B., Murphy, L., & Roberts, D. (2010). Digital and media technologies: A review of infrastructure needs for leading edge research in the United Kingdom
Prof Garry Crawford's Outputs (67)
Forget the magic circle (or towards a sociology of video games) (2009)
Presentation / Conference
Crawford, G. (2009, June). Forget the magic circle (or towards a sociology of video games). Presented at Under the Mask 2, University of BedfordshireThere have been several sociologists who have written, sometimes quite extensively and informatively, on video games, and more commonly many within video games studies have tapped into wider sociological literatures. However, more generally, the will... Read More about Forget the magic circle (or towards a sociology of video games).
More than a game: sports-themed video games & player narratives (2009)
Journal Article
Crawford, G., & Gosling, V. (2009). More than a game: sports-themed video games & player narratives. Sociology of Sport Journal, 26(1), 50-66This paper considers of the social importance of sports-themed video games, and more specifically, discusses their use and role in the construction of gaming and wider social narratives. Here, building upon our own and wider sociological and video ga... Read More about More than a game: sports-themed video games & player narratives.
Consuming sport, consuming beer: Sport fans, scene and everyday life (2009)
Book Chapter
Crawford, G. (2009). Consuming sport, consuming beer: Sport fans, scene and everyday life. In L. Wenner, & S. Jackson (Eds.), Sport, Beer, and gender: Promotional culture & contemporary social life (279-298). New York, USA: Peter Lang
‘It’s in the game’: sport fans, film and digital gaming (2008)
Journal Article
Crawford, G. (2008). ‘It’s in the game’: sport fans, film and digital gaming. Sport in Society, 11(2/3), 130-145. https://doi.org/10.1080/17430430701823380This essay compares the relative successes of sport-related films and sport-related digital games. Where sport-related films are relatively infrequent and even rarer successful when compared with other genres of film, sport-related games are a massiv... Read More about ‘It’s in the game’: sport fans, film and digital gaming.
Introducing cultural studies, second edition (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies, second edition. Taylor and Francis. https://doi.org/10.4324/9781315834344Includes hot topics such as globalization, youth subcultures, ‘virtual’ cultures, body modification, new media, technologically-assisted social networking and many more
This text will be core reading for undergraduates and postgraduates in a varie... Read More about Introducing cultural studies, second edition.
Introducing cultural studies (2nd edition) (2008)
Book
Longhurst, B., Smith, G., Bagnall, G., Crawford, G., Ogborn, M., Baldwin, E., & McCracken, S. (2008). Introducing cultural studies (2nd edition). Harlow, UK: Pearson Education
Playing the game: performance in digital game audiences (2007)
Book Chapter
Crawford, G., & Rutter, J. (2007). Playing the game: performance in digital game audiences. In J. Gray, C. Sandvoss, & C. Harrington (Eds.), Fandom: identities and communities in a mediated world (271-281). New York, USA: New York University Press
The consumption of Sport (2007)
Book Chapter
Crawford, G. (2007). The consumption of Sport. In G. Ritzer (Ed.), Encyclopaedia of Sociology. Wiley-Blackwell
The cult of champ man: the culture and pleasures of championship manager/football manager gamers (2006)
Journal Article
Crawford, G. (2006). The cult of champ man: the culture and pleasures of championship manager/football manager gamers. https://doi.org/10.1080/13691180600858721This paper considers the popularity and social significance of the gaming series Championship Manager/Football Manager. Sport-related games continue to be one of the most popular forms of digital gaming, and the series has proved to be one of the mos... Read More about The cult of champ man: the culture and pleasures of championship manager/football manager gamers.
Cultural studies and digital games (2006)
Book Chapter
Crawford, G., & Rutter, J. (2006). Cultural studies and digital games. In J. Bryce, & J. Rutter (Eds.), Understanding Digital Games. London: Sage
Sensible soccer: Sport fandom and the rise of digital gaming (2005)
Book Chapter
Crawford, G. (2005). Sensible soccer: Sport fandom and the rise of digital gaming. In J. Magee, A. Bairner, & A. Tomlinson (Eds.), The Bountiful Game? Football, Identities and Finance (241-257). London: Meyer and Meyer
Digital gaming, sport and gender (2005)
Journal Article
Crawford, G. (2005). Digital gaming, sport and gender. Leisure Studies, 24(3), 259-270. https://doi.org/10.1080/0261436042000290317This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergradu... Read More about Digital gaming, sport and gender.
Toys for boys? The continued marginalization and participation of women as digital gamers (2005)
Journal Article
Crawford, G., & Gosling, V. (2005). Toys for boys? The continued marginalization and participation of women as digital gamers. Sociological Research Online, 10(1),This paper develops out of ongoing research into the location and use of digital gaming in practices of everyday life. Specifically this paper draws on a questionnaire based survey of just under four hundred undergraduate students and twenty-three f... Read More about Toys for boys? The continued marginalization and participation of women as digital gamers.
‘Cheering on the boys’: female sport fans and physical education (2005)
Journal Article
Gosling, V., & Crawford, G. (2005). ‘Cheering on the boys’: female sport fans and physical educationThis paper considers the location of women as fans and followers of sport and the consequences of this for the teaching of Physical Education (PE). It argues that even though many women continue to be marginalised within sport fan communities, their... Read More about ‘Cheering on the boys’: female sport fans and physical education.
Consuming sport: fans, sport and culture (2004)
Book
Crawford, G. (2004). Consuming sport: fans, sport and culture. Routledge Taylor & FrancisConsuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes of becoming a sport fan, and the social and moral ca... Read More about Consuming sport: fans, sport and culture.
The myth of the puck bunny: female fans and men's ice hockey (2004)
Journal Article
Crawford, G., & Gosling, V. (2004). The myth of the puck bunny: female fans and men's ice hockey. Sociology, 38(3), 477-493. https://doi.org/10.1177/0038038504043214This article presents a consideration of the female followers of men’s ice hockey in the UK, questions why this sport has been so popular in attracting a high proportion of female supporters and considers their place and location within this supporte... Read More about The myth of the puck bunny: female fans and men's ice hockey.
The career of the sport supporter: the case of The Manchester Storm (2003)
Journal Article
Crawford, G. (2003). The career of the sport supporter: the case of The Manchester Storm. Sociology, 37(2), 219-237. https://doi.org/10.1177/0038038503037002001This paper presents a theorisation of the induction and patterns of behaviour of the sport supporter along a social and moral career path. I argue that too often theorisations of contemporary sport supporters have relied upon restrictive and rigid t... Read More about The career of the sport supporter: the case of The Manchester Storm.
Cultural tourists and cultural trends: commercialization and the coming of The Storm (2002)
Journal Article
Crawford, G. (2002). Cultural tourists and cultural trends: commercialization and the coming of The Storm. Culture, sport, society, 5(1), 21-38. https://doi.org/10.1080/713999853This paper constructs a brief history of British ice hockey and The Manchester Storm (the self-proclaimed largest ice hockey club outside of North America), focusing specifically on the re-emergence and commercialisation of the sport in the 1990s. T... Read More about Cultural tourists and cultural trends: commercialization and the coming of The Storm.
Characteristics of a British ice hockey audience: major findings of the 1998 and 1999 Manchester Storm Ice Hockey Club supporter surveys (2001)
Journal Article
Crawford, G. (2001). Characteristics of a British ice hockey audience: major findings of the 1998 and 1999 Manchester Storm Ice Hockey Club supporter surveys. International Review for the Sociology of Sport, 36(1), 71-81. https://doi.org/10.1177/101269001036001007This paper presents a consideration of the major findings from over one and a half thousand respondents to two large-scale questionnaire based surveys of supporters of the British ice hockey club Manchester Storm conducted in 1998 and 1999. It is th... Read More about Characteristics of a British ice hockey audience: major findings of the 1998 and 1999 Manchester Storm Ice Hockey Club supporter surveys.